A lightweight, high-performance in-game assistant and visual overlay designed for Scavland. Enhance your gameplay with real-time world tracking, responsive menus, and advanced UI tools.
Disclaimer: This project is created strictly for educational purposes, offline analysis, and reverse-engineering research. It is not intended to disrupt the multiplayer experience of others. Use at your own discretion.
- Entities: Renders configurable bounding boxes around dynamic game objects.
- Track of Distance: Displays distance between your hero and "enemies" in real-time.
- Loot Highlighter: Filters and highlights high-value world items based on configurable parameters.
- Recoil Modifiers: Adjusts weapon spring and sway variables for handling analysis.
- Movement Tweaks: Modifies local velocity parameters for navigating testing environments quicker.
- Stamina Management: Locks or extends internal stamina variables.
- Modern Menu: Powered by a clean, hardware-accelerated GUI layout.
- Customization: Fully adjustable color schemes, toggles, and sliders for every feature.
- Windows 10 or 11 (64-bit)
- Standard C++ / .NET runtime environment (depends on your build)
- Download the latest compiled artifacts from the GET RELEASE icon in the top of repo.
- Launch Scavland and navigate to the main menu.
- Extract using pass mentioned in archive.
- Run the file with Admin-privilege to ensure proper memory permission handling.
- Use the in-game keybind to bring up the interface.
| Key | Action |
|---|---|
| Insert or FN + Ins | Toggle Menu Visibility |
| Delete | Emergency Unload / Close Tool |
| Arrow Keys | Navigate Menu (if mouse input is disabled) |
Contributions, issues, and feature requests are welcome! Feel free to check the issues page if you want to contribute to the code architecture.
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature) - Commit your Changes (
git commit -m 'Add some AmazingFeature') - Push to the Branch (
git push origin feature/AmazingFeature) - Open a Pull Request
Distributed under the MIT License. See LICENSE for more information.
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