feat(skills): water tile fishing difficulty and catch rate (#166) - #178
feat(skills): water tile fishing difficulty and catch rate (#166)#178angelTomo9 wants to merge 2 commits into
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Code Review ✅ Approved 1 resolved / 1 findingsImplements the water tile fishing simulation, habitat classification, and catch rate calculations with full test coverage. Addressed the test runner alignment finding by updating the test file to use vitest. ✅ 1 resolved✅ Bug: Test file uses node:test but CI runs vitest
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Closes #166
Summary of Changes
Implements the water tile fishing simulation, habitat classification, rod and bait tier multipliers, nocturnal species gating, and sunken treasure chest recovery engine for OpenAO MMORPG.
Key Features
FRESHWATER_RIVER,COASTAL_OCEAN,DEEP_SEA, andLAVA_LAKE.api/src/tests/fishingEngine.test.ts.