Software developer focused on Android environments, low-level integration, reverse engineering, and game development.
I prioritize stability, clean architecture, performance, and maintainable native solutions across Android and desktop platforms.
| Category | Technologies |
|---|---|
| Languages | Java, C++, C, GML |
| Android | Android SDK, Android NDK, JNI |
| Graphics | OpenGL ES, SDL2 |
| Build Systems | Gradle, Make, CMake |
| Platforms | Android, Linux, Windows |
| Areas | Reverse Engineering, Native Development, Game Development |
| Area | Description |
|---|---|
| Native Android Development | JNI integration and low-level Android systems |
| Legacy Modernization | Porting and maintaining older software stacks |
| Game Development | RPG Maker and GameMaker related projects |
| Performance Optimization | Native runtime optimization and stability |
| Engine Porting | Android adaptation of desktop-based engines |
| Status | Activity |
|---|---|
| Working On | Modernizing and preserving legacy Android projects |
| Researching | JNI internals and Android system-level integration |
| Building | Native tooling and compatibility layers |
| Improving | ARM64 support and runtime stability |
- Clean and maintainable codebases
- Minimalist and stable environments
- Native-first performance
- Long-term project preservation
- Pragmatic engineering approach
Last updated: May 2026
