[Art][WorkBuddy] Prototype art asset pipeline — sprites, icons, tiles, concept docs - #2
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…s, concept docs, specs, Godot import guide - Player: 6 sprite sheets (idle/run/jump/attack/hurt/death, 48x48 frames) - Enemies: 15 sprite sheets (Ghost Soldier, Ghost Archer, Corpse Beast) - Boss: 5 sprite sheets (Gate Guardian Ghost General, 96x96 frames) - Icons: 17 total (6 weapon + 11 UI stat, all 32x32) - Tiles: 7 tiles (floor/brick/wall/bridge/brazier/tombstone/spike, 32x32) - Effects: 4 VFX sprites (hit slash, blood splash, ghost fire, death fade, 48x48) - Background: 4 parallax elements (tree, flag, chains, deep background) - UI: 4 elements (health bar, stamina bar, frame, minimap frame) Documentation: - docs/ART_SPEC.md: Master art specification (palette, sizes, naming, standards) - docs/art/CONCEPT_PLAYER.md: Player character concept (Yue Family Army Soldier) - docs/art/CONCEPT_ENEMIES.md: 3 enemy concepts (Ghost Soldier, Archer, Corpse Beast) - docs/art/CONCEPT_BOSS.md: Boss concept (Gate Guardian Ghost General) - docs/art/CONCEPT_ICONS.md: Weapon + UI icon designs - docs/art/CONCEPT_TILES.md: Tile + environment designs - docs/art/CONCEPT_EFFECTS.md: VFX designs - docs/art/CONCEPT_BACKGROUND.md: Parallax background designs - docs/art/CONCEPT_UI.md: UI element designs - docs/art/GODOT_IMPORT_GUIDE.md: Step-by-step Godot 4 import instructions - docs/art/NAMING_CONVENTION.md: Asset naming rules - godot/import_presets.md: Godot import settings + SpriteFrames reference - Each directory has README.md + metadata.md with frame counts, sizes, FPS All PNGs are placeholders (magenta border, checkerboard pattern) with correct dimensions as horizontal sprite sheets. Replace by saving new PNG with same filename and dimensions. Updated AI_HANDOFF.md with art pipeline status.
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Task
git pulland start development immediately.Implementation
Changes: Created complete art asset pipeline for the Nine Nether prototype:
Files changed: 95 files (63 PNGs + 28 docs/config + 4 modified)
Interfaces used: None (art-only, no code interfaces)
Core files modified:
docs/AI_HANDOFF.md(updated with art pipeline status)Architecture implications: None — art assets only, no system/framework changes
Asset Inventory
Directory Structure
Validation
python3 tools/generate_placeholders.py— all 63 images generated successfullydocs/ART_SPEC.mdfirst, then each directory'smetadata.mdfor sprite sheet frame counts and FPS. All sprite sheets are horizontal strips — use H-Frames in Godot SpriteFrames. Import with Nearest filter, no mipmaps.Checklist
AGENTS.mdAI_HANDOFF.mdmainordevelop