[X02][Codex] Implement Ghost Archer - #4
Merged
Conversation
BotTony329
marked this pull request as ready for review
August 2, 2026 06:14
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Task
Changes
GhostArchersubclass with patrol, detection, preferred-range spacing, close-range retreat, readable aim, shooting, recovery/cooldown, hurt, and inherited idempotent death.DamageContextintegration through the existing Damageable/CombatResolverpipeline.ghost_archer_*prototype sheets through the SpriteFrames generator.Architecture
No frozen interface or protected framework file changed.
EnemyBase,CombatResolver,RunState,EventBus,SacrificeService, andRunCoordinatorare reused unchanged.Validation
/Applications/Godot.app/Contents/MacOS/Godot --headless --import --path ./Applications/Godot.app/Contents/MacOS/Godot --headless --path . res://tests/test_runner.tscn/Applications/Godot.app/Contents/MacOS/Godot --headless --path . --quit-after 180git diff --check origin/develop...HEADLocal validation used Godot 4.7.1 stable; repository CI remains pinned to Godot 4.3 and supplies the compatibility gate.
Known limitation
No Ghost Arrow sprite was supplied.
ghost_arrow.tscnuses a small, clearly named proceduralFallbackVisual; collision and behavior are complete, and only that visual node needs replacement when approved projectile art arrives.