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[Art V3][Codex] Establish realistic character direction - #7

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BotTony329 merged 1 commit into
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codex/art-v3-realistic-overhaul
Aug 2, 2026
Merged

[Art V3][Codex] Establish realistic character direction#7
BotTony329 merged 1 commit into
developfrom
codex/art-v3-realistic-overhaul

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Summary

  • establishes the Art V3 realistic Eastern dark fantasy character direction
  • uses the supplied elite Southern Song veteran as the authoritative Player reference
  • uses the supplied mounted armoured commander as the authoritative Gate Warden reference
  • designs matching Ghost Melee, Ghost Archer, and fused-soldier Corpse Beast concepts
  • adds the required lineup, silhouette, and scale approval sheets under assets_v3/review/

Why

The prior visual language is deprecated and did not meet the requested
commercial-quality anatomy, material, silhouette, or historical grounding.
This approval gate aligns all five characters before animation production.

Deliverables

  • assets_v3/review/character_lineup.png
  • assets_v3/review/silhouette_test.png
  • assets_v3/review/scale_reference.png
  • assets_v3/review/README.md

Validation

  • all three PNGs decode successfully
  • lineup maintains one ground plane and a shared cold-moonlight/material treatment
  • silhouette sheet verifies distinct full-body contours
  • scale sheet records Player 100%, Ghost Melee 105%, Ghost Archer 108%, Corpse Beast 130%, and Gate Warden 240%
  • every asset is below the repository 10 MiB limit
  • git diff --check passes

Approval boundary

No animation sheets, gameplay assets, Godot resources, collision data, hitboxes,
combat timing, or architecture were changed. Animation and integration
intentionally wait for lineup approval.

@BotTony329
BotTony329 marked this pull request as ready for review August 2, 2026 10:04
@BotTony329
BotTony329 merged commit 5bbeb87 into develop Aug 2, 2026
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