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BurnoutDecomp
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BP-work-server
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feat: count the binary's unnamed functions instead of hiding them
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#81:
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503cc4c
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fix: let the server's own log reach the journal
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#80:
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perf: warm attribution incrementally instead of re-blaming the tree
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#79:
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76ca3f3
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2m 25s
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fix: bump the static cache-busters for the roster changes
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#78:
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2m 36s
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2m 36s
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perf: sanitize each source file once per warm, not once per function
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#77:
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bb1e233
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2m 30s
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fix: keep dashboard build progress in sync
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#76:
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cb57f83
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2m 38s
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2m 38s
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fix: refresh authoritative TU destinations
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#75:
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071a79f
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main
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fix: make dashboard progress follow the current build
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#74:
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564f591
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2m 29s
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feat: third ring — TUs actually linked into the game exe
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#73:
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2m 24s
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feat: hide service (bot) workers from the dashboard roster
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#72:
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2m 29s
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style: download hover — grow red splatter, drop the tire-track scroll
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#71:
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4765a06
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2m 24s
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style: burnout hover for download button
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#70:
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2m 22s
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style: default download button to "Tire Burn", style set via one class
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#69:
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2m 22s
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style: polish download-build banner (fix clipped shadow, add depth)
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#68:
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8870c60
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2m 24s
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fix: preserve folders in dashboard file tree
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#67:
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docs: CI downloads prebuilt FFmpeg from FFmpeg-Xenia-new release
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#66:
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2m 9s
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CI: download prebuilt FFmpeg instead of compiling it
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#65:
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2m 27s
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2m 27s
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CI: build on daily schedule + manual only (not every push)
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#64:
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e7be1fc
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2m 27s
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CI: set up MSVC on PATH so build .bat skip fragile vcvars call
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#63:
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2m 22s
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CI: init only needed submodules (fix Windows long-path checkout failure)
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#62:
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05a8c58
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2m 23s
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2m 23s
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Split build: CI compiles exe, server merges assets into the download
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#61:
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CI: run the build on GitHub-hosted windows-latest, not self-hosted
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#60:
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2m 28s
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2m 28s
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Unify Download group: equal height, matched angle, seamless strip
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#59:
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2m 26s
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2m 26s
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Correct CI build docs/templates: BP-Decomp_Workflow, batch build
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#58:
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133ae85
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1m 0s
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1m 0s
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Fix slanted .badge gold: rectify strip-gold texture to a flat strip
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#57:
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96b3503
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2m 26s
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2m 26s
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