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A real time physically based ocean simulation and renderer

~60fps at 256x256x3 with 4 instances, on an intel integrated iris xe gpu 100+fps at 512x512x3 with 10 instances, on an M4 Pro

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good overhead fft vis

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calm stormy tropical?

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FFT Ocean & PBR Renderer in wgpu/rust-gpu, AQA Computer Science NEA

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