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Scene

Describing a user interface without describing a platform — Scene is the UI model of the Cratis model-first layer (experimental).

The object model and runtime for Screenplay-based UIs: Scene.Model (platform-agnostic screens, layouts, forms, contribution points, ui profiles and themes), Scene.Engine (binding/resolution runtime), and Scene.React (the React renderer).

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Description

Scene owns the object model and runtime half of the Screenplay stack. In the model-first pipeline, Screenplay describes an event-sourced, CQRS system, Stage renders it into a running application, and Scene is how that application's user interface is described — independently of any rendering platform.

Scene.Model is the platform-agnostic C# object model that Stage translates Screenplay's parsed language constructs into, and that Studio's design-time tooling reads and writes. Scene.Engine walks that graph, resolves bindings (data, action, form, navigation contribution) and drives whichever renderer is plugged in — it does not know React exists. Scene.React is one renderer implementing the abstract vocabulary against real React/DOM; sibling positions are reserved for future Scene.Native / Scene.Desktop renderers. Vendor and internal component packages (PrimeReact, internal widget libraries) are adapters plugging into the renderer contract, not part of it.

The design-time editor built on top of this object model lives in Studio, not here — see StudioIssues#156.

Support

Cratis is an open community, and we are glad to help users, teams evaluating the stack, and contributors.

Channel Details
Discord Join the community on Discord for questions and discussions
GitHub Issues Report bugs or request features
Documentation Read the docs at cratis.io

The Cratis ecosystem

This project is part of Cratis — free, MIT-licensed tools for building event-sourced and CQRS applications.

Everything Cratis publishes today is MIT licensed and free to use.


Part of the Cratis platform · MIT

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Experimental platform-neutral UI model for Screenplay-driven applications — describing a user interface without describing a platform.

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