- Voxel Rendering Engine: Real-time visual tracking of coordinate targets.
- Aura Lock: Precision-based targeting system with standby/active states.
- Zone Targeting: Configurable target analysis zones (Head/Chest/Core).
| Feature | Description |
|---|---|
| KillAura | High-performance switchable aura mode. |
| CPS Limiter | Intelligent Aura Speed & CPS management. |
| Block Reach | Extended reach distance modifiers. |
| Triggerbot | Automated activation based on hitbox proximity. |
| Velocity | Advanced Anti-Knockback (0% - 100%). |
| Criticals | Optimization for consistent critical damage. |
- Spatial Awareness: Full 2D/3D Bounding Boxes & Tracers.
- Search Visualizers: Ore Search (X-Ray) & Chest/Container detection.
- Environment: Fullbright, Chams (Texture Overlays), and Block Highlighting.
- Advanced Tools: Bow Trajectory Preview & Detachable Freecam.
- Mobility: Fly/Glide, Spider (Climb Blocks), Step Height Boost.
- Utility: SafeWalk, Jesus (Liquid Walker), Scaffold (Auto-Bridge).
- Automation: AutoSprint, AutoEat, Anti-AFK Simulation.
- Bypasses: Packet Desynchronization & Inventory Walk (Move in GL).
- Technology: JVM Hooking & Voxel Motion Modeling.
- Performance: ~0.8ms GC Responsiveness.
- Modality: Hybrid AI Stable Model.
- System Status: Real-time JVM_ACTIVE heartbeat monitoring.
- Core Engine: Java / Kotlin / C++ (JNI Interface)
- Graphics API: OpenGL / DirectX acceleration
- Neural Pipeline: Custom-trained YOLO model for entity bounding-box detection