I'm a CS undergrad at IIIT Jabalpur who builds across high-performance backend systems, production web apps, and real-time multiplayer games. I care about shipping scalable software that actually works, not just things that demo well.
- Distributed Rate Limiter — C++20 production microservice achieving 2,400+ req/sec using Redis Lua atomics.
- HelpMan — AI placement prep platform using Groq + Telegram, live with active users.
- Specialize in Unity multiplayer netcode — solo-built a 1v1 game with sub-150ms P2P latency using NGO + Relay Play Here.
- 🏆 1× National hackathon winner — MLH Hackbyte 3.0 (400+ teams).
- 👥 Game Dev Lead @ The Programming Club — community of 250+ developers.
- 🎓 Unity Certified Associate: Programmer — Unity Technologies (2026–2029).
- 📬 Open to SWE internship opportunities.
