I am a student in computer graphics !
My passion is above all the game develppement, and more specifically game engines developpement.
I code principally in python (with pygame), in C++, in C# (with unity), and a bit of java and ocaml (required in my courses)
- 4D_project : A graphic engine using python and pygame that permit to show and navigate in a 4D world. It is inspired by 4D golf.
- 4D_Version2 : Is a remake of 4D_Project in C++.
- naval battle : At this moment, it's a graphic engine for 3D, that use classical triangles, and raymarching.
- shaders pygame : A mini python library that permits to use shaders with pygame.
- The Sorcker : A game where you can write code to interact with everything in the map.
I'm currently learning unity, and more sophisticated things in 3D engines like rigging !
