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Terro Fergius edited this page Aug 24, 2026 · 8 revisions

Asset Standards Validator

Checks UE5 assets against rules for naming, folder placement, texture settings, Blueprint variables, mesh setup and stale redirectors. What fails is marked in the Content Browser: on the asset, on the folder that holds it, and as a filter in the normal filter menu.

Fixes run in bulk. Pick a rule, look through the list of assets and proposed names, apply. After a scan the result exports to HTML, JSON or CSV, and the same scan runs from the command line for CI.

Rules follow Allar's UE5 Style Guide, and every one of them can be switched off or replaced.

Content Browser with violation badges on folders and assets, and a hover tooltip listing an asset's violations by severity

Quick start

  1. Open the Tools menu and click Run Full Audit.
  2. Wait for the scan. The panel opens on its own with the results in it.
  3. Click Navigate → on a row to select that asset in the Content Browser.
  4. Click Fix on the row to apply the fix. Rows with no automatic fix have the button greyed out.

The panel also opens on its own, from Tools → Open Standards Validator or the Standards Validator button in the Level Editor toolbar. Its own scan button is Validate All.

Next: set your own prefixes and folders · turn on the rules that ship off · filters, batch fix and asset badges.

Quick access

  • Getting Started: Install it, run the first scan, read the result.
  • Workflows: Three setups, from one person with no config to a studio with CI gates.
  • Validators Reference: Every rule ID, what it catches, whether it ships on, and the property that controls it.
  • Auto-fix Guide: Which rules can fix themselves, and what you still have to do by hand.
  • Configuration: The config asset, the global settings, and running more than one config at once.
  • Reports: Getting a scan out of the editor as HTML, JSON or CSV.
  • FAQ: Short answers, including how to switch a single rule off.

What it checks

Category Checks
Naming Convention Prefix, suffix, junk names, non-ASCII, case
Folder Structure Wrong location, path format, Developers/ folder
Texture Power of two, max size, sRGB, compression, LOD group
Blueprint Variable naming, bool prefix, tooltips, compile errors
Static Mesh Collision, LOD count, Nanite policy
Asset Health Stale redirectors

Renames, folder moves and texture property corrections can be applied automatically. The Validators Reference lists which rule does what and which ones ship switched on.

The plugin carries 300+ automated tests over the validators and the auto-fix paths. They run on every build, on every supported UE version.

Community & support

Bugs, questions and feature ideas go to Discord.

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