https://www.nexusmods.com/skyrimspecialedition/mods/181603
- CMake
- Add this to your
PATH
- Add this to your
- PowerShell
- Vcpkg
- Add the environment variable
VCPKG_ROOTwith the value as the path to the folder containing vcpkg
- Add the environment variable
- Visual Studio Community 2022
- Desktop development with C++
- CommonLibVR (
ng, CommonLibSSE-NG based)- Checked in as the
extern/CommonLibSSEsubmodule (that's CommonLibVR's own project/target name, kept from upstream CommonLibSSE-NG) —git submodule update --init --recursivepulls it and its nestedextern/openvrsubmodule - To build against a different checkout instead, set the environment variable
CommonLibSSEPath
- Checked in as the
- Open
x64 Native Tools Command Prompt - Run
cmake - Close the cmd window
git clone https://github.com/Fuzzlesz/FUCK.git
cd FUCK
# pull commonlib /extern to override the path settings
git submodule update --init --recursive
cmake --preset vs2022-windows-vcpkg
cmake --build build --config Release
The DLL targets all runtimes and picks addresses at load time via the address library.
In Skyrim VR the menu needs ImGuiVRHelper installed in-game; it is mirrored into the helper's in-scene panel and driven with the wand. Without the helper the menu draws to the flat mirror window only.