-
Notifications
You must be signed in to change notification settings - Fork 0
Module Six Prototype
mike-snhu edited this page Aug 25, 2026
·
2 revisions
The Module Six Milestone is a reduced Construct + Test checkpoint.
The final game has many interacting concerns: world data, movement, items, inventory, a villain, winning, losing, functions, and validation.
The milestone temporarily removes most of those concerns so you can get one important slice working first.
- Provided three-room dragon dictionary
- Current-room output
- Movement commands
exit- Gameplay loop
- Decision branching
- Input validation
- Debugging/readability
- Your Project One map
- Items/inventory
- Villain
- Get-item commands
- Final win/loss logic
| Criterion | Weight |
|---|---|
| Functionality | 30% |
| Gameplay Loop | 10% |
| Decision Branching | 20% |
| Input Validation | 20% |
| Debugging | 10% |
| Industry Standard Best Practices | 10% |
Your Project One movement pseudocode can help you think about validation, branching, state updates, and repetition.
However, the milestone's graded behavior comes from its current Guidelines and Rubric and uses the provided small dictionary.
Carry forward:
- Programming patterns that worked
- Debugging lessons
- Instructor feedback
Do not carry forward as final requirements:
- The three-room sample world
- The movement-only scope
- The
exitending
Project Two returns to your own Project One design and expands the system.