Update ME Chest display for fluid cells - #456
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Dream-Master merged 9 commits intoAug 4, 2026
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Basic & Multi implement ICellHandler. Still unable to call "AEApi.instance().registries().cell().addCellHandler(this);" w/o a stack overflow
Still getting error though (when I comment out the addCellHandler function in Fluidcraft.java no error)
…unction. New issue -> even item cells get fluid texture
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Summary
Currently, an ME chest with an item cell is indistinguishable from one with a fluid cell. This PR implements a change to the client-side rendering of the ME chest such that when a fluid cell (single or multi-type) is inserted into one, the access face changes to mimic the old fluid terminal texture.
Example of changes in the devEnv:

Daily 658 testing
Additionally, since a FluidCellHandler class was implemented, tests have been performed to confirm the Cell Status Indicator and Cell Idle drain remain unaffected. Additionally, this opens up potential for updating the ME chest texture based on other types of cells (creative, void, etc.), but that is out of scope atm.
Checklist