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Update ME Chest display for fluid cells - #456

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Dream-Master merged 9 commits into
GTNewHorizons:masterfrom
samhaines-wustl:me_chest_display
Aug 4, 2026
Merged

Update ME Chest display for fluid cells#456
Dream-Master merged 9 commits into
GTNewHorizons:masterfrom
samhaines-wustl:me_chest_display

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@samhaines-wustl

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Summary

Currently, an ME chest with an item cell is indistinguishable from one with a fluid cell. This PR implements a change to the client-side rendering of the ME chest such that when a fluid cell (single or multi-type) is inserted into one, the access face changes to mimic the old fluid terminal texture.

Example of changes in the devEnv:
2026-08-03_09 43 35

  • Bottom Left: Single Fluid Cells
  • Bottom Right: Multi Fluid Cells
  • Middle Right: Extreme Fluid Cells (singularity, quantum, etc.)
  • Middle Left: Item Cells
  • Top Left: Extreme Item Cells (Block container, singularity, etc.)

Daily 658 testing

2026-08-03_09 47 24 From left to right:
  • 4k multi fluid cell
  • 4k single fluid cell dyed light blue
  • 4k item cell
2026-08-03_09 48 11 From left to right:
  • 16k item cell
  • 16k multi fluid cell
  • 16k single fluid cell
  • 16k essentia cell

Additionally, since a FluidCellHandler class was implemented, tests have been performed to confirm the Cell Status Indicator and Cell Idle drain remain unaffected. Additionally, this opens up potential for updating the ME chest texture based on other types of cells (creative, void, etc.), but that is out of scope atm.

Checklist

  • I have tested this PR in DevEnv
  • I have tested this PR in Fullpack (Daily 658)
  • This PR is in compliance with the GTNH AI Policy
  • This PR requires another PR in order to merge

@Kogepan229 Kogepan229 left a comment

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nice

@Dream-Master
Dream-Master merged commit 79648a1 into GTNewHorizons:master Aug 4, 2026
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@samhaines-wustl
samhaines-wustl deleted the me_chest_display branch August 4, 2026 04:57
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3 participants