refactor(effects-manager): extract GLSL shaders to .glsl files via raw-loader (#886)#933
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deveshbervar wants to merge 1 commit into
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refactor(effects-manager): extract GLSL shaders to .glsl files via raw-loader (#886)#933deveshbervar wants to merge 1 commit into
deveshbervar wants to merge 1 commit into
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sponce
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Jun 17, 2026
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| const VERTEX_SHADER = ` | ||
| uniform float opacity; | ||
| uniform float colorR; | ||
| uniform float colorG; | ||
| uniform float colorB; | ||
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| void main() { | ||
| gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); | ||
| } | ||
| `; | ||
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I'm not really sure I'm qualified to comment on this MR, as I have actually no clue how shaders work.
So be indulgent if my question is stupid, but I'm just a bit surprised that the "extraction of GLSL shaders' as the title says only results is having the shader code duplicated in 2 places, this one and the new nice glsl file. Is there no way to have it only in the glsl file ? What if the 2 are not in sync ?
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…w-loader (HSF#886) style: format glsl declaration file fix: vertex shader uniforms, glsl.d.ts format, phoenix-ng jest glsl mock fix: copy glsl shaders to dist after tsc build fix: inline shader code to avoid glsl loader dependency fix: inline shader code to avoid glsl loader dependency
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Hi @sponce, |
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Summary
Phase 2 (PR 2a of 2) of the refactoring proposed in #886.
Extracts the two inline GLSL shader strings from
effects-manager.tsinto dedicated.glslfiles,loaded at build time via
raw-loader.What changed
New files:
shaders/hover-vertex.glsl— vertex shader extracted from TS stringshaders/hover-fragment.glsl— fragment shader extracted from TS stringsrc/glsl.d.ts— TypeScript declaration for.glslimportssrc/tests/helpers/glsl-mock.js— Jest mock for.glslfilesModified files:
configs/webpack.conf.js— addedraw-loaderrule for.glslconfigs/jest.conf.js— addedmoduleNameMapperfor.glslin testseffects-manager.ts— replaced inline strings with ES6 importspackage.json— addedraw-loaderas devDependencyWhy
From #886 Gap 1: GLSL embedded as TypeScript strings has no validation path — a syntax error only surfaces at WebGL
runtime, never in
yarn test:ci.This extraction is the prerequisite for PR 2b which adds
glslangValidatorCI validation.Scope