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Add Animal Crossing texture factories - #246

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mckinlee wants to merge 1 commit into
HarbourMasters:mainfrom
mckinlee:township/ac-texture-factories
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Add Animal Crossing texture factories#246
mckinlee wants to merge 1 commit into
HarbourMasters:mainfrom
mckinlee:township/ac-texture-factories

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@mckinlee

@mckinlee mckinlee commented Aug 2, 2026

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Summary

  • add bounded directory-source reads and exact Animal Crossing (USA revision 0) game-file ownership
  • add shared GameCube texture/Yaz0 support for the initial boy1 BTI, all 255 player cloths, 15 cat texture sets, and 49 item billboards
  • add renderer-neutral texture thumbnails plus source-free validators distributed across existing Release matrix jobs

Testing

  • clean MSVC x64 Release builds with BUILD_UI=ON and BUILD_UI=OFF
  • all five source-free validators against both Release executables
  • BUILD_AC=OFF compile-out build
  • existing-work-directory refusal checks
  • clang-format dry run, Python syntax, workflow YAML, diff, path, and leakage checks
  • DirectX synthetic boy1 open/select/thumbnail/close journey on a temporary stack with Package viewer shaders and harden LUS startup #245

The conversion and validator paths are independent of #244 and #245. The stacked viewer journey uses #245 only for its pending packaged-viewer startup fix.

Register the game-file, initial boy1 BTI, player-cloth, NPC texture-set, and item-billboard conversion families with bounded source reads and renderer-neutral thumbnails. Add source-free production-path validators and run them in representative hosted Release builds.
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