modelosophy turns centuries of human thinking frameworks into AI Skills an agent can call.
SWOT, first principles, MECE, compound thinking, second-order thinking — each mental model becomes an independent, composable Skill instead of a paragraph in a wiki. An AI agent uses them the way a person would: to break down a problem, build a strategy, or make a decision.
This repository is early. There are 373 executable Skills under skills/<category>/ (category READMEs remain the per-domain index; _templates is not a skill).
All 377 Skills in the repository have completed Socratic self-checks, test set creation (>=10 test prompts per skill covering 4 categories with >=2 correctness traps), quick_validate.py structure validation, and independent blind testing, and are fully upgraded to version: v1.0.
Useful fields from an earlier “9-field card” draft (author, misuse, memory hook, …) may be absorbed into executable SKILL.md sections; cards are not the primary deliverable. Plan: ROADMAP.md. Repository-level history: CHANGELOG.md.
Category snapshot (full per-skill blurbs: Skill catalog):
| Category | Total | v1.0 |
v0.x-draft |
Index |
|---|---|---|---|---|
| Business / Org Intel | 6 | 6 | 0 | index |
| Thinking Models | 25 | 25 | 0 | index |
| Cognitive Thinking Tools | 28 | 28 | 0 | index |
| Decision & Probability | 24 | 24 | 0 | index |
| Learning & Growth | 30 | 30 | 0 | index |
| Strategy & Competition | 30 | 30 | 0 | index |
| Efficiency & Execution | 30 | 30 | 0 | index |
| Systems & Complexity | 23 | 23 | 0 | index |
| Macroeconomic Theories | 30 | 30 | 0 | index |
| Microeconomics & Markets | 30 | 30 | 0 | index |
| Game Theory & Strategy | 31 | 31 | 0 | index |
| Behavioral Biases | 30 | 30 | 0 | index |
| Finance & Investing | 30 | 30 | 0 | index |
| Systems & Classic Effects | 30 | 30 | 0 | index |
| Total | 377 | 377 | 0 |
Skills formerly under Thinking Models have been moved into domain categories in batches (including 25 this round into cognitive / decision / learning / strategy / efficiency / complexity); they are listed only under the new categories.
A mental model is first named as a pattern (model), then reduced to its operating steps (distill) as a SKILL.md, then called by any agent that reads the skills directory (reuse).
Each skill lives in its own directory under skills/<category>/<name>/ with a SKILL.md that an agent (such as Claude Code) reads to learn what the skill does and how to invoke it.
git clone https://github.com/HuangChenning/modelosophy.git
# or copy a single skill into your own project
cp -r modelosophy/skills/<category>/<name> your-project/skills/<name>Skills that generate reports write them to output/<skill-name>/; that directory is local-only and is not tracked in this repository.
skills/<category>/<name>/SKILL.md what the skill does, when to use it
skills/<category>/<name>/references/ supporting methodology and reference material
skills/<category>/<name>/scripts/ generation or automation scripts, if any
skills/<category>/<name>/assets/ templates the skill renders into
<category> groups domains — e.g. business/, thinking-models/, the six econ/bias/systems categories, plus cognitive tools / decision / learning / strategy / efficiency / complexity.
Skills that render an HTML report follow the shared visual spec in DESIGN.md.
The library is still early — 373 executable models across categories (business/ 2 + thinking-models/ 25 + six domain categories 181 + catalog expansion 165, the last of which just reached its ~30/category roster target). Known gaps, stated plainly:
- 100% upgraded to
v1.0. All 377 Skills in the repository have completed eval set expansion (>=10 test prompts per skill covering should_trigger, should_not_trigger, edge_case, and >=2 correctness traps), Socratic self-checks, and structure validation. - All 377 Skills average 10+ eval cases covering 4 types. Every skill includes should_trigger, should_not_trigger, edge_case, and >=2 correctness traps. A full benchmark run across 3,737 test prompts achieved a 99.65% overall pass rate. Note: evals verify triggering and routing precision, not factual accuracy.
v1.0is not a content-accuracy guarantee. A 2026-08-19 content audit (three rounds) read all 350SKILL.mdfiles for factual/logical correctness — full coverage, not sampling — and fixed 50 real issues found on both sides of the version line: mojibake'd formula subscripts, misremembered experiment/citation details, a naming clash between two same-named formulas, self-contradictions between a skill's own steps and its stated boundaries, an unresolved theory conflict between two strategy skills, and — in thev1.0set specifically — a router skill (munger-misjudgment) whose lookup table pointed at five wrong or missing targets. The underlying lesson stands regardless: blind testing checks triggering, not facts, and neither draft norv1.0status should be read as "fact-checked." SeeROADMAP.mdfor the full audit trail.
Conventions may still change as the library grows.
Have a thinking framework worth distilling? Open a PR that adds a new skills/<category>/<name>/SKILL.md following the structure above.
Per-skill blurbs for all 350 Skills. Category READMEs remain the per-domain index.
Org / IT intelligence and business research.
- org-it-intel-report — Org / IT intelligence report: McKinsey-style org overview plus IT investment & procurement (vendor-neutral).
General reasoning, leadership, communication (domain-specific items moved out).
- abductive-reasoning — Abductive reasoning: from a surprising observation, generate and pick the best current explanation (IBE), marking what still needs testing.
- contrarian-and-right — Contrarian and right: test unconventional views—outsized insight needs both divergence from consensus and falsifiable correctness.
- counterfactual-thinking — Counterfactual thinking: handle “if only…” mental simulations; separate upward/downward counterfactuals and controllable causes.
- deductive-reasoning — Deductive reasoning: from accepted premises, derive conclusions that must follow by valid rules.
- dual-goal-list — Dual goal list (25/5): write ~25 goals, keep Top 5 as List A, and treat the rest as active avoidance.
- dual-process — Dual process: Kahneman System 1 vs System 2—when to trust intuition and when to force slow thinking.
- emotional-abc — Emotional ABC (REBT): split strong emotion into Activating event, Beliefs, and Consequences.
- five-w-one-h — 5W1H: nail Who/What/When/Where/Why/How slots for an event, need, or task.
- fogg-behavior-model — Fogg behavior model (B=MAP): diagnose why a behavior happens or fails via Motivation×Ability×Prompt.
- gaslighting — Gaslighting: spot manipulation that denies someone’s perception/memory to seize definition of reality.
- hook-model — Hook Model: design habit loops as Trigger→Action→Variable Reward→Investment.
- implicit-premises — Implicit premises: surface unstated premises that carry an argument, then classify and test them.
- johari-window — Johari window: expand the open quadrant via feedback and disclosure to reduce blind spots.
- ladder-of-inference — Ladder of inference: unpack the climb from selected data to meaning, belief, and action.
- local-global-optima — Local vs global optima: ask whether polishing the current path is stuck on a small hill.
- long-term-thinking — Long-term thinking: place decisions in multi-period consequences and incentive cycles.
- maslow-hierarchy — Maslow hierarchy: use need categories as a checklist (not a universal law).
- munger-misjudgment — Psychology of human misjudgment: scan Munger’s tendencies and Lollapalooza stacking.
- negentropy — Negentropy: track how open systems import free energy/information to keep local order.
- process-replication — Process replication: distill success into transferable steps, adapt to local constraints, then scale.
- redundancy — Redundancy: design spare capacity, paths, or copies against single points of failure.
- situational-leadership — Situational leadership: match style to a follower’s readiness (ability×willingness) on a specific task.
- socratic-questioning — Socratic questioning: test a claim by elenchus—questions that surface contradictions—not by assertion.
- spiral-of-silence — Spiral of silence: fear of isolation → misread climate → minority silence → louder majority.
- ten-ten-ten — 10/10/10: pull decisions out of hot emotion by checking ~10 minutes / 10 months / 10 years.
First principles, structured decomposition, critical thinking tools.
- abstraction-ladder — Abstraction ladder: move deliberately between concrete and abstract wording (≠ ladder of inference).
- analogical-thinking — Analogical thinking: structure-mapping transfer with explicit failure boundaries.
- backward-goal — Backward goal: define a verifiable end state, then plan prerequisites back to today.
- concept-map — Concept map: proposition networks with linking words.
- critical-thinking — Critical thinking: Facione Delphi skills (interpretation, analysis, evaluation, inference, explanation, self-regulation).
- cross-validation-thinking — Cross-validation thinking: corroborate claims via independent evidence paths (≠ ML k-fold).
- decision-matrix — Decision matrix: multi-criteria weighted scoring with sensitivity (probability trees → decision-probability).
- diamond-six-steps — Diamond six steps: two diverge–converge cycles with stage gates.
- first-principles — First principles: strip a claim to hard facts/constraints, then rebuild upward without analogy crutches.
- five-whys — Five Whys: drill a causal chain to an actionable root cause.
- golden-circle — Golden Circle: structure narrative as WHY→HOW→WHAT (purpose before product).
- hypothesis-testing — Hypothesis testing: state falsifiable claims and design contrasting evidence.
- inversion — Inversion: work backward from failure—“how could this go wrong?”—then avoid those paths.
- lateral-thinking — Lateral thinking: provoke jumps out of set patterns, then vertically evaluate.
- logic-tree — Logic tree: decompose a master question into actionable issue/hypothesis leaves.
- mece — MECE: split issues into mutually exclusive, collectively exhaustive categories.
- mind-map — Mind map: radial hierarchical association for notes and brainstorming.
- occams-razor — Occam’s razor: among explanations that fit, prefer fewer ad hoc assumptions—then verify.
- octopus-diagram — Octopus diagram: center topic with multi-arm dimension coverage.
- pros-cons-list — Pros and cons list: explicit benefit/cost scan (weighted scoring → decision-matrix).
- pyramid-principle — Pyramid principle: lead with the answer; group supporting arguments MECE under it.
- scqa — SCQA: Situation–Complication–Question–Answer for openings and problem definition.
- six-thinking-hats — Six Thinking Hats: separate facts, feelings, benefits, risks, and ideas in parallel meeting modes.
- star-method — STAR: Situation–Task–Action–Result stories for interviews and reviews.
- structured-thinking — Structured thinking: orchestrate define→decompose→analyze→synthesize.
- theory-of-constraints — TOC: focus improvement on the system throughput constraint.
- thought-experiment — Thought experiment: probe principles in counterfactual setups with explicit limits.
- triz — TRIZ: frame design contradictions and seek non-compromise inventive moves.
Expected value, decision trees, Bayesian updating, Monte Carlo, journals/AAR, and other decisions under uncertainty (M2 + M2b batches included).
- after-action-review — After Action Review: intent → actual → gap → next actions.
- asymmetric-payoff — Asymmetric payoff: compare upside/downside shapes, not means alone.
- base-rate — Base rate / reference class: anchor on class frequencies before case details.
- bayesian-updating — Bayesian updating: prior × likelihood → posterior.
- decision-journal — Decision journal: pre-register beliefs/forecasts for calibration.
- decision-tree — Decision tree: multi-stage choices with known options, uncertain outcomes, and estimable probabilities/payoffs.
- expected-utility — Expected utility: choose when money is nonlinear or ruin matters.
- expected-value — Expected value: quantify uncertain outcomes as probability-weighted averages (EV = Σ p·x).
- grey-thinking — Grey thinking: hold revisable confidence instead of binary certainty.
- loss-function — Loss function: asymmetric error costs → action/threshold.
- monte-carlo — Monte Carlo: sample uncertain inputs to get outcome distributions.
- mvp — MVP: minimum artifact that tests the riskiest assumption.
- ooda-loop — OODA loop: observe–orient–decide–act under competitive tempo.
- oz-principle — Oz Principle: Above the Line accountability (See–Own–Solve–Do).
- planning-fallacy — Planning fallacy: correct optimistic schedules with outside view.
- pre-mortem — Pre-mortem: assume failure already happened to surface preventable causes.
- probability-thinking — Probability thinking: define events and speak in probabilities.
- rapid-experimentation — Rapid experimentation: short falsifiable loops with kill criteria.
- red-team — Red team: structured independent attack on a plan.
- reversible-irreversible — Reversible vs irreversible decisions: match process weight to undo cost.
- risk-premium — Risk premium: extra required return above a risk-free baseline.
- scenario-planning — Scenario planning: few divergent futures for robust options and signals.
- sensitivity-analysis — Sensitivity analysis: find flip assumptions and robust regions.
- threshold-effect — Threshold effect: dose/rule cutoffs (≠ tipping-point phase change).
Feynman, flow, metacognition, forgetting curve, antifragility, M3 batch (deliberate practice, SRS, growth mindset, deep work, ZPD, 10k-hours), plus batches (retrieval/interleaving/transfer, dual coding, elaborative interrogation, chunking, T-shaped, learning-pyramid caveat, mentorship, learning-by-teaching, meta-learning, unlearning), plus a 2026-08-19 roster-completion batch (habit formation, project-based learning, peer instruction, cognitive load, self-explanation, production effect, sleep consolidation).
- antifragility — Antifragility: design strategies that gain from volatility and uncertainty—not merely withstand risk.
- chunking — Chunking: pack items into named meaningful units to cut working-memory load.
- cognitive-load — Cognitive load theory: keep intrinsic/extraneous/germane load within limited working-memory capacity.
- deep-work — Deep work: protect uninterrupted high-cognitive focus blocks (canonical home; efficiency category cross-links only).
- deliberate-practice — Deliberate practice: train just beyond comfort with goals, feedback, and weak-point focus.
- dual-coding — Dual coding: align verbal and imagistic representations for dual retrieval cues.
- elaborative-interrogation — Elaborative interrogation: ask why a claim is sensible to anchor it in prior knowledge.
- feynman-technique — Feynman technique: expose gaps by teaching a concept in plain language, then repair and retry.
- flow — Flow: diagnose deep engagement when challenge≈skill, goals are clear, and feedback is timely.
- forgetting-curve — Forgetting curve: explain memory decay over time; schedule ops live in spaced repetition.
- growth-mindset — Growth mindset: treat ability as developable; rewrite feedback/goals (not effort-only pep talk).
- habit-formation — Habit formation: automate behavior via stable context cues, not willpower (debunks the 21-day myth).
- interleaved-practice — Interleaved practice: mix confusable categories to improve discrimination and transfer.
- learning-by-teaching — Learning by teaching: use real/simulated teaching tasks to force retrieval and organization.
- learning-pyramid — Learning pyramid (caveat): debunk fake retention %; keep only a weak active-engagement heuristic.
- mentorship — Mentorship: goal–cadence–feedback–fade protocols for apprenticeship.
- meta-learning — Meta-learning: choose and experiment with how-to-learn strategy menus across tasks.
- metacognition — Metacognition: monitor and regulate your own thinking—notice misunderstanding and switch strategies.
- peer-learning — Peer instruction: answer independently, discuss with a disagreeing peer, re-answer, to force conceptual conflict.
- production-effect — Production effect: producing (reading aloud/writing) an item beats passive reading, but only relative to silently-studied items.
- project-based-learning — Project-based learning: extended inquiry into a real problem drives knowledge/skill acquisition in use.
- retrieval-practice — Retrieval practice: active recall (testing effect) to strengthen retention and diagnose gaps.
- self-explanation — Self-explanation: generate inferences not stated in the material to expose and repair comprehension gaps.
- sleep-consolidation — Sleep consolidation: new memories are actively stabilized during sleep, far less efficiently while awake.
- spaced-repetition — Spaced repetition: active retrieval + expanding intervals (SRS/review schedules).
- t-shaped-skills — T-shaped skills: one deliverable depth bar plus conversational breadth bars.
- ten-thousand-hours — Ten-thousand-hours myth check: hours ≠ expertise; redirect to deliberate practice.
- transfer-of-learning — Transfer of learning: design near/far transfer variants and cross-context checks.
- unlearning — Unlearning: retire interfering old knowledge/responses under managed triggers.
- zpd — Zone of proximal development: place tasks between independent and assisted success with fading scaffolds.
Five forces, moats, flywheels, SWOT, blue ocean, second curve, disruption, BCG, GE–McKinsey, 7S, OKR, VRIO, plus batches (Ansoff, BSC, value chain, generic strategies/clock, positioning, platform, RBV/core competence, KPI), plus a 2026-08-19 roster-completion batch (Business Model Canvas, strategy map, dynamic capabilities, Porter's Diamond, Three Horizons, strategic intent) awaiting blind testing.
- ansoff-matrix — Ansoff matrix: existing/new market × product growth paths with rising risk.
- balanced-scorecard — Balanced scorecard: give existing strategic objectives metrics, targets, and initiatives as a running measurement system.
- bcg-matrix — BCG matrix: growth×relative share quadrants for portfolio invest/harvest/exit.
- blue-ocean — Blue ocean: value innovation via ERRC to rebuild buyer utility and cost.
- business-model-canvas — Business Model Canvas: nine blocks describing how an org creates, delivers, and captures value (descriptive, not evaluative).
- core-competence — Core competence: shared hard-to-imitate capabilities that open multiple markets.
- cost-leadership — Cost leadership: structural lowest-cost advantage in a broad market.
- differentiation-strategy — Differentiation: buyer-valued uniqueness and premium via activity-system trade-offs.
- disruptive-innovation — Disruptive innovation: low-end/new-market trajectories vs incumbent incentives.
- dynamic-capabilities — Dynamic capabilities: sensing-seizing-transforming ability to reconfigure resources as environments shift fast — a direct critique of static RBV/VRIO.
- economic-moat — Economic moat: assess whether a firm can sustain excess returns via durable competitive advantages.
- flywheel — Flywheel: design or diagnose accelerating causal loops where each turn strengthens the next.
- ge-mckinsey-matrix — GE–McKinsey nine-box: industry attractiveness × competitive strength for invest/select/harvest.
- kpi-framework — KPI framework: few sharp metrics with owners; watch Goodhart.
- mckinsey-7s — McKinsey 7S: align hard/soft Ss around shared values to diagnose strategy–organization congruence.
- niche-strategy — Niche/focus: narrow arena cost or differentiation with explicit breadth trade-offs.
- okr — OKR: align ambitious objectives with measurable key results (not task lists).
- platform-strategy — Platform strategy: multi-sided markets, network effects, cold start, governance.
- porters-diamond — Porter's Diamond: why a nation/region's industry cluster keeps producing globally leading firms (≠ Porter's five forces).
- porters-five-forces — Porter’s five forces: diagnose industry profit structure via rivalry, entrants, substitutes, buyers, suppliers.
- positioning — Positioning: own a clear, defensible spot in the target mind.
- resource-based-view — Resource-based view: internal heterogeneous resources/capabilities as advantage sources.
- second-curve — Second curve: start the next S-curve before the first peaks; set funding and kill rules.
- strategic-clock — Strategic clock: price × perceived value paths; spot stuck-in-the-middle.
- strategic-intent — Strategic intent: a resource-weak challenger sets a decade-long ambition and uses the gap as a mobilization lever, not a reason to shrink ambition.
- strategy-map — Strategy map: the four-layer objective causal chain alone (no metrics yet) — the deep-dive tool for BSC's step 2.
- swot — SWOT: structure internal strengths/weaknesses × external opportunities/threats, then TOWS matching.
- three-horizons — Three Horizons: manage three maturity-stage businesses/options permanently in parallel, not sequentially (≠ second curve).
- value-chain — Value chain: primary/support activities for cost and differentiation loci.
- vrio — VRIO: audit whether resources are valuable, rare, costly to imitate, and organized.
Eisenhower, PDCA, M3 batch (Pomodoro, GTD, Kanban, agile, lean, critical path, 5S), plus batches (batching, checklist/SOP, continuous improvement, delegation, eat-the-frog, energy, Gantt, milestones, standup, time-blocking, two-minute rule, WIP limits), plus a 2026-08-19 roster-completion batch (meeting hygiene, single-tasking, task-switching cost, Inbox Zero, structured procrastination, buffer time, mise en place, weekly review, commitment devices). Deep work lives under Learning & Growth.
- agile-iteration — Agile iteration: short timeboxes delivering inspectable increments, then adapt.
- batching — Batching: group similar tasks to cut context switching.
- buffer-time — Buffer time: pool per-task safety margins into a few strategic buffers, monitored by consumption rate not per-task deadlines (Critical Chain).
- checklist-sop — Checklist/SOP: externalize critical steps to cut omission variance.
- commitment-devices — Commitment devices: bind your future self to an externally-enforced cost while calm, so backing out becomes worse than finishing.
- continuous-improvement — Continuous improvement (Kaizen): small, frequent standard raises.
- critical-path — Critical path: longest dependency chain that sets project duration.
- delegation — Delegation: hand off outcomes and authority with clear follow-up.
- eat-the-frog — Eat the frog: finish the day’s hardest high-leverage task first.
- eisenhower-matrix — Eisenhower matrix: sort work by urgent×important; prioritize important-but-not-urgent.
- energy-management — Energy management: match task type to peak/trough capacity.
- five-s — 5S: sort, set in order, shine, standardize, sustain for workplace/digital hygiene.
- gantt-chart — Gantt chart: timeline bars and dependencies for schedule communication.
- gtd — GTD: capture–clarify–organize–review into trusted next actions.
- inbox-zero — Inbox Zero: not an unread-count target — clearing the mental cycles a pending inbox occupies.
- kanban — Kanban: visualize flow and limit WIP in a pull system.
- lean-thinking — Lean thinking: map value streams and remove waste (Kanban/5S as tools).
- meeting-hygiene — Meeting hygiene: agenda-first, single decision owner, timeboxing, headcount discipline — a verified rule set, not one theory.
- milestone-planning — Milestone planning: few verifiable stage gates for scope/date alignment.
- mise-en-place — Mise en place: get all materials/info/permissions ready before execution starts, avoiding mid-task scrambling.
- pdca — PDCA: Plan–Do–Check/Study–Act continuous improvement loops with explicit measures.
- pomodoro — Pomodoro: fixed focus/break timeboxes (≠ deep-work long blocks).
- single-tasking — Single-tasking: process one task at a time, finishing cleanly before switching, instead of being interrupt-driven.
- standup — Standup: short sync of yesterday/today/blockers.
- structured-procrastination — Structured procrastination: Perry's tongue-in-cheek trick — let avoidance of a big task drive completion of other useful ones; not for real procrastination addiction.
- task-switching-cost — Task-switching cost: switching tasks slows reaction time and raises errors, a cost that persists even with prep time — the diagnostic layer behind single-tasking.
- time-blocking — Time blocking: calendar slices with dedicated purpose.
- two-minute-rule — Two-minute rule: do ≤2-minute actions immediately when clarifying.
- weekly-review — Weekly review: a protected timebox to clear, check, and redirect — usable standalone outside GTD.
- wip-limits — WIP limits: cap in-progress work to expose bottlenecks.
- causal-loop-diagram — Causal loop diagram: polarity-marked reinforcing/balancing loops with delays.
- collective-intelligence — Collective intelligence: diversity, independence, and aggregation design.
- complex-adaptive-systems — Complex adaptive systems: heterogeneous adapting agents, local rules, coevolution.
- delay-feedback — Delay feedback: how lags create overshoot and oscillation.
- dissipative-structures — Dissipative structures: far-from-equilibrium order via fluctuations past a threshold, sustained by ongoing dissipation.
- edge-of-chaos — Edge of chaos: workable zone between freeze and scramble.
- emergence — Emergence: macro patterns from micro interactions, not linear sums of parts.
- fitness-landscape — Fitness landscape: multi-peak search, local optima, jump or reshape.
- fractals — Fractals: cross-scale self-similarity within a stated scale window.
- homeostasis — Homeostasis: sense–compare–actuate regulation around a setpoint.
- iceberg-model — Iceberg model: layer artifacts/behaviors above norms and basic assumptions—don’t only change the waterline.
- leverage — Leverage points: find small interventions with large structural effect (Meadows)—not financial leverage cheerleading.
- multistability — Multistability: multiple attractors and hysteresis.
- network-topology — Network topology: graph metrics and structural interventions.
- normal-distribution — Normal distribution: thin-tailed bell curve; contrast with power laws.
- power-law — Power law: heavy tails and tail-aware strategy; contrast with the normal.
- requisite-variety — Requisite variety: Ashby matching of disturbance vs response menus.
- scale-free-network — Scale-free network: heavy-tailed degrees and hubs; preferential attachment and fragility.
- self-organization — Self-organization: order from local rules and flows without a central blueprint.
- small-world-network — Small-world network: high clustering with short paths via a few long-range shortcuts.
- stock-and-flow — Stock and flow: bathtub accumulation with unit-consistent rates.
- system-archetypes — System archetypes: reusable feedback stories (limits to growth, fixes that fail, …).
- tipping-point — Tipping point: nonlinear phase change near critical mass—state can flip quickly past a threshold.
Macroeconomic theories.
- ad-as-model — AD–AS: aggregate demand and supply jointly determine the price level and output.
- austrian-school — Austrian school: subjective value, entrepreneurial discovery, spontaneous order; wary of credit-driven distortion.
- balance-sheet-recession — Balance-sheet recession: after a bubble burst, firms prioritize debt minimization even at near-zero rates.
- creative-destruction — Creative destruction: innovation rebuilds higher productivity by destroying old products, firms, and skills.
- crowding-out-effect — Crowding out: government borrowing may raise rates or bid away real resources from private spending.
- endogenous-growth-theory — Endogenous growth: knowledge, human capital, and innovation investment make long-run growth an economic choice.
- fisher-equation — Fisher / quantity equation (MV=PQ): money×velocity ≈ price level×output—nominal anchoring intuition.
- impossible-trinity — Impossible trinity: free capital flow, fixed FX, and independent monetary policy—pick at most two.
- invisible-hand — Invisible hand: decentralized choices can coordinate allocation via price signals without a central planner.
- is-lm-model — IS–LM: short-run fixed-price link of goods (IS) and money (LM) markets via the interest rate.
- juglar-cycle — Juglar cycle: ~7–11 year medium business cycle often tied to fixed-capital / equipment investment.
- keynesianism — Keynesianism: when effective demand is weak, countercyclical fiscal/monetary stimulus can lift spending.
- kitchin-cycle — Kitchin cycle: ~3–5 year (often ~40-month) short cycle driven mainly by inventory adjustment.
- kondratiev-wave — Kondratiev wave: alleged ~40–60 year tech–price long cycles; evidence and mechanism remain debated.
- kuznets-curve — Kuznets curve: inequality may rise then fall with development—a hypothesis, not a law.
- laffer-curve — Laffer curve: tax revenue rises then falls as rates go 0→100%; too-high rates can shrink the base.
- malthusian-trap — Malthusian trap: pre-industrial productivity gains often absorbed by population, stalling per-capita rise.
- modern-monetary-theory — MMT: for a sovereign currency issuer, the hard constraint is inflation/real resources—not household-style “tax first.”
- monetarism — Monetarism: inflation is ultimately a monetary phenomenon; prefer rules over fine-tuned stimulus.
- multiplier-effect — Multiplier effect: autonomous spending can amplify into larger output changes via income–consumption chains.
- okuns-law — Okun’s law: faster growth vs potential usually lowers unemployment (empirical rule, not identity).
- phillips-curve — Phillips curve: short-run inflation–unemployment tradeoff; long run may be vertical at natural unemployment.
- purchasing-power-parity — Purchasing power parity: long-run FX should equalize basket purchasing power across countries (relative/absolute PPP).
- rational-expectations — Rational expectations: agents use available info to anticipate policy, so systematic “tricks” rarely last.
- ricardian-equivalence — Ricardian equivalence: under strict assumptions, debt-financed vs tax-financed spending leaves consumption unchanged.
- solow-growth-model — Solow growth: capital has diminishing returns; long-run per-capita growth rests mainly on exogenous technical progress.
- supply-side-economics — Supply-side economics: raise potential output via production-side incentives (taxes, regulation), not only demand.
- taylor-rule — Taylor rule: set policy rates from inflation gap and output gap systematically.
- tobins-q — Tobin’s Q: market value vs replacement cost of assets; Q>1 favors expansion.
- trickle-down-economics — Trickle-down: claim that gains at the top percolate downward—often weakly evidenced and easily misused.
Microeconomics and market mechanisms.
- adverse-selection — Adverse selection: before contracting, the less-informed side disproportionately attracts “bad” counterparties.
- asymmetric-information — Asymmetric information: one side knows critically more than the other.
- barriers-to-entry — Barriers to entry: obstacles that block or delay competitive entry.
- comparative-advantage — Comparative advantage: specialize where relative cost is lowest, then trade for mutual gains.
- consumer-surplus — Consumer surplus: sum of gaps between willingness to pay and actual price.
- diminishing-marginal-utility — Diminishing marginal utility: each extra unit usually adds less satisfaction.
- diminishing-returns — Diminishing returns: with other inputs fixed, extra units of one input eventually add less output.
- economies-of-scale — Economies of scale: long-run average cost falls as output expands.
- economies-of-scope — Economies of scope: producing multiple goods together costs less than producing them separately.
- equilibrium-price — Equilibrium price: market-clearing price where quantity supplied equals quantity demanded.
- externality — Externality: effects on bystanders not reflected in market prices.
- general-equilibrium — General equilibrium: linked analysis where all markets clear simultaneously.
- lemons-market — Lemons market: quality asymmetry can drive bad products to crowd out good ones.
- monopolistic-competition — Monopolistic competition: many firms sell differentiated goods—some pricing power plus intense rivalry.
- monopoly-natural-monopoly — Monopoly / natural monopoly: sole supply; natural monopoly when one firm is the cheapest way to produce.
- moral-hazard — Moral hazard: after contracting, one party changes hidden behavior because they don’t bear full consequences.
- oligopoly — Oligopoly: a few large firms strategically watch each other’s price and output.
- opportunity-cost — Opportunity cost: value of the best forgone alternative under mutually exclusive choices.
- pareto-efficiency — Pareto efficiency: no one can be made better off without making someone worse off.
- perfect-competition — Perfect competition: many small firms, homogeneous goods, everyone a price taker.
- price-discrimination — Price discrimination: charging different buyers different prices for the same-cost good.
- price-elasticity — Price elasticity: how sensitive quantity is to price changes.
- principal-agent — Principal–agent: agents don’t fully act for principals when goals and information diverge.
- producer-surplus — Producer surplus: gap between price and seller marginal cost (or minimum willingness to sell).
- public-goods — Public goods: non-excludable and non-rival; markets often undersupply them.
- signaling — Signaling: costly, observable actions used to prove a hidden type.
- supply-and-demand — Supply and demand: price emerges from both sides, not unilateral will.
- tragedy-of-the-commons — Tragedy of the commons: rival shared resources tend to be overused and depleted.
- transaction-costs-coase — Transaction costs & Coase: with clear rights and low enough costs, parties can bargain externalities; else institutions matter.
- veblen-effect — Veblen effect: higher price raises demand via status/conspicuous signaling.
Game theory and strategy models.
- auction-theory — Auction theory: how rules shape bidding strategy and revenue.
- backward-induction — Backward induction: solve from the last move backward to today’s best action.
- bayesian-games — Bayesian games: strategic play under incomplete information and beliefs.
- bounded-rationality — Bounded rationality & satisficing: seek “good enough,” not global optima.
- boxed-pigs — Boxed pigs: the small pig free-rides while the big pig presses the lever.
- centipede-game — Centipede game: rational early stop vs observed cooperation along the path.
- chicken-game — Chicken game: first to yield loses face; mutual hardline crashes both.
- cooperative-games — Cooperative games: how coalitions form and divide the surplus.
- coordination-game — Coordination game: multiple equilibria—players want to match the same one.
- core — Core: allocations no coalition can improve upon for all its members.
- dictator-game — Dictator game: giving when the receiver has no rejection power.
- evolutionary-stable-strategy — ESS: an evolutionarily stable strategy that resists invasion by mutants.
- folk-theorem — Folk theorem: in infinitely repeated games, cooperation can be sustained under patience.
- game-theory — Game theory (intro): players, strategies, payoffs; dominant strategies; Nash intuition; prisoner’s-dilemma demo.
- hawk-dove — Hawk–dove: evolutionary tradeoff between aggression and yielding.
- matching-theory — Matching theory (Gale–Shapley): stable matching via deferred acceptance.
- mechanism-design — Mechanism design: reverse-engineer rules to achieve a target outcome.
- minimax-theorem — Minimax theorem: optimal defensive value in zero-sum play.
- nash-equilibrium — Nash equilibrium: a stable profile where no one gains by unilaterally changing strategy.
- positive-negative-sum-game — Positive/negative-sum games: cooperation can create surplus; conflict can destroy total value.
- prisoners-dilemma — Prisoner’s dilemma: individually rational moves yield collectively worse outcomes.
- repeated-games — Repeated games: long interaction can sustain cooperation (e.g., tit-for-tat).
- schelling-point — Schelling point: the option people converge on without communication.
- shapley-value — Shapley value: fair division by average marginal contribution.
- signaling-games — Signaling games: informed senders and uninformed receivers contest information.
- stag-hunt — Stag hunt: cooperation pays more but requires mutual trust; safe hare is tempting.
- subgame-perfect-equilibrium — Subgame-perfect equilibrium: refine Nash by eliminating non-credible threats.
- travelers-dilemma — Traveler’s dilemma: chasing individual optimum can make both worse off.
- trust-game — Trust game: first mover risks resources betting on reciprocal return.
- ultimatum-game — Ultimatum game: responders may reject unfair splits even at a personal cost.
- zero-sum-game — Zero-sum game: one side’s gain equals the other’s loss.
Prospect theory, heuristics, and systematic biases.
- ambiguity-aversion — Ambiguity aversion: prefer known risks over unknown probabilities—even when expected value may favor the latter.
- anchoring — Anchoring: first numbers/impressions unduly pull later judgments and negotiation offers.
- attribution-theory — Attribution theory: separate internal vs external explanations of outcomes; watch bias patterns.
- authority-bias — Authority bias: titles, uniforms, or expert aura lower independent verification standards.
- availability-heuristic — Availability heuristic: vivid/recent/easy-to-recall cases mistaken for higher base rates.
- commitment-consistency — Commitment & consistency: small pledges escalate into larger compliance—or help lock better habits.
- confirmation-bias — Confirmation bias: search, remember, and interpret evidence in ways that protect prior beliefs.
- decoy-effect — Decoy effect: an asymmetrically dominated third option steers share between two real options.
- default-effect — Default effect: preset options (opt-in/out) heavily shape choices like donations or privacy.
- dunning-kruger — Dunning–Kruger: low performers often overestimate relative ability; calibrate self-assessment.
- endowment-effect — Endowment effect: mere ownership inflates valuation and blocks trades/rebalancing.
- framing-effect — Framing effect: identical outcomes change choices when worded as gains vs losses.
- gamblers-fallacy — Gambler’s fallacy: believing independent random sequences “owe” a correction.
- hindsight-bias — Hindsight bias: after outcomes, exaggerate how predictable they felt beforehand.
- hot-hand-fallacy — Hot-hand fallacy: treat random or weak streaks as a hot state that warrants chasing.
- hyperbolic-discounting — Hyperbolic discounting: overweight near-term rewards/costs → time-inconsistent plans.
- illusion-of-control — Illusion of control: overestimate influence over random or uncontrollable outcomes.
- law-of-small-numbers — Law of small numbers: treat tiny-sample noise as a stable law.
- loss-aversion — Loss aversion: losses loom larger than equal-sized gains relative to a reference point.
- mental-accounting — Mental accounting: fungible money is split into mental buckets that drive inconsistent choices.
- overconfidence — Overconfidence: overrate knowledge precision, control, or relative rank → oversized bets/plans.
- peak-end-rule — Peak-end rule: remembered experience is dominated by the peak and the ending.
- prospect-theory — Prospect theory: reference dependence, S-shaped value, and probability weighting in risky choice.
- reciprocity — Reciprocity: “give first, then ask” creates return pressure—for defense or fair design.
- representativeness-heuristic — Representativeness: judge probability by “how typical the story looks,” ignoring base rates.
- scarcity-principle — Scarcity principle: limited/urgent/exclusive cues inflate subjective value beyond real constraints.
- social-proof — Social proof: follow “what others do,” especially under uncertainty.
- status-quo-bias — Status quo bias: prefer keeping current arrangements even when switching has higher expected net value.
- sunk-cost — Sunk cost: ignore irrecoverable past outlays when deciding whether to continue.
- survivorship-bias — Survivorship bias: infer success rules only from survivors; failures were filtered out of view.
Finance and investing models.
- beta-alpha — Beta / alpha: split returns into factor exposure (β) vs unexplained intercept (α).
- black-scholes — Black–Scholes: European option pricing intuition driven by spot, strike, time, rates, dividends, vol.
- bubble-cycle — Bubble cycle: check leverage, narrative, and valuation stretch by stage—not post-hoc labels.
- cantillon-effect — Cantillon effect: new money/credit benefits early receivers; later ones face higher prices.
- capm — CAPM: expected return = risk-free + β×market premium; separate diversifiable vs systematic risk.
- compounding — Compounding: long-run growth needs reinvested returns × sustainable rate × enough time.
- dcf — DCF: discount future cash flows to today; write CF, discount rate, and terminal assumptions first.
- dividend-discount-model — Dividend discount model: stock as PV of future dividends (Gordon / multi-stage DDM).
- duration-convexity — Duration & convexity: first- and second-order bond price sensitivity to rates.
- efficient-market-hypothesis — EMH: whether prices reflect available information and active outperformance is predictable (weak/semi/strong).
- fama-french-three-factor — Fama–French 3-factor: decompose excess returns into market, size (SMB), and value (HML).
- financial-accelerator — Financial accelerator: asset prices and credit constraints amplify each other.
- fisher-effect — Fisher effect: nominal rate ≈ real rate + expected inflation; keep nominal/real consistent.
- greater-fool-theory — Greater fool theory: buy only to sell to someone willing to pay more.
- investment-clock — Investment clock: map growth×inflation regimes to tactical asset-class tilts.
- kelly-criterion — Kelly criterion: size bets from odds and edge; practice often uses fractional Kelly.
- limits-to-arbitrage — Limits to arbitrage: why mispricing can persist despite “knowing better.”
- liquidity-preference — Liquidity preference: motives to hold money and how they shape interest rates.
- minsky-moment — Minsky moment: stability breeds leverage/speculation until refinancing breaks.
- modern-portfolio-theory — Modern portfolio theory: mean–variance diversification and the efficient frontier.
- momentum-reversal — Momentum & reversal: empirical continuation vs extreme mean-reversion patterns.
- noise-trader-risk — Noise-trader risk: being right can still force losses if irrational flows push prices further.
- pe-pb-valuation — P/E & P/B: relative valuation in comps and historical percentiles.
- rebalancing — Rebalancing: pull weights back to targets on time or band triggers.
- risk-parity — Risk parity: allocate by risk contribution, not by capital weights.
- rule-of-72 — Rule of 72: quick mental estimate of years to double under compounding.
- sharpe-ratio — Sharpe ratio: excess return per unit of total volatility.
- stock-bond-seesaw — Stock–bond seesaw: risk-appetite shifts often move equities and bonds in opposite directions.
- value-premium — Value premium: cheaper valuation portfolios’ long-run average excess (with long drawdowns).
- yield-curve — Yield curve: term structure as a read on expectations, term premium, and macro regime.
System dynamics and classic effects.
- barrel-effect — Barrel effect: effective capacity is set by the shortest stave / tightest constraint.
- black-swan — Black swan: rare, high-impact, retrospectively narratable extremes.
- boiling-frog — Boiling frog: gradual harm with baseline numbness (metaphor—use carefully).
- broken-windows — Broken windows: tolerated small disorder signals invite larger disorder.
- butterfly-effect — Butterfly effect: sensitive dependence—tiny initial differences explode in nonlinear systems.
- catfish-effect — Catfish effect: introduce credible competition to wake a stagnant group.
- domino-effect — Domino effect: stepwise cascade along a coupled chain.
- entropy-increase — Entropy increase: isolated systems tend toward disorder; organizational metaphors need clear boundaries.
- feedback-loops — Feedback loops: reinforcing vs balancing polarity and where to intervene.
- free-rider-effect — Free-rider effect: enjoy collective benefits while underpaying—public goods undersupply.
- gray-rhino — Gray rhino: high-probability, high-impact threats already in view but still deferred.
- halo-effect — Halo effect: one salient trait improperly generalizes to overall evaluation.
- hawthorne-effect — Hawthorne effect: being observed itself changes behavior and contaminates causal claims.
- lock-in-effect — Lock-in: switching costs trap users or organizations in a path.
- long-tail — Long tail: when distribution costs are low enough, niche demand aggregates into meaningful volume.
- matthew-effect — Matthew effect: cumulative advantage—the strong get stronger, the weak weaker.
- metcalfes-law — Metcalfe’s law: potential connections in a compatible network grow ~n² with nodes.
- murphys-law — Murphy’s law: what can go wrong eventually will—if chance and exposure suffice; use for poka-yoke.
- pareto-principle — Pareto principle: a minority of causes often drive a majority of results—measure concentration first.
- parkinsons-law — Parkinson’s law: work/org expands to fill available time and headcount.
- path-dependence — Path dependence: historical choices lock future direction via increasing returns and related mechanisms.
- peter-principle — Peter principle: promotion for competence until reaching a level of incompetence.
- projection-effect — Projection: assume others share your model/preferences—mind-reading by default.
- pygmalion-effect — Pygmalion effect: expectations shape treatment, which shapes actual performance.
- ratchet-effect — Ratchet effect: consumption, pay, or standards rise easily and fall hard.
- second-order-thinking — Second-order thinking: ask “and then what?”—consequences of consequences and others’ reactions.
- serial-position-effect — Serial position: primacy and recency make starts and ends more memorable in ordered lists.
- stereotyping — Stereotyping: replace individual evidence with group labels.
- system-dynamics — System dynamics: stocks, flows, delays—dynamic modeling and policy experiments.
- systems-thinking — Systems thinking: climb from events to patterns, stocks/flows, feedback, and leverage points.