Allows Mod Authors, Users & Translators To More Easily Add Translations To Their Mods!
- Soft Dependency: Uses A Fallback System So The Base Mod Still Works Even If Translation Helper Is Missing.
- Simple JSON Format: Easy Key-Value Structure So Anyone Can Create Translations Without Programming Knowledge.
- Auto-Reload: Automatically Detects In-Game Language Changes And Updates Text Without Restarting.
- Regional Fallback: Supports Base Language Codes (e.g.
es) As Automatic Fallbacks For Regional Variants (e.g.es-419). - C++ And Lua Support: Includes Clean Bindings For Both C++ And Lua Mods.
Full Guides And API References Are Available On The GitHub Wiki:
- For Mod Authors (C++ & Lua Integration)
- For Translators & Users (Creating Translation JSONs)
- UE4SS Installed In Your Game.
- Download This Mod Through The Files Tab Using Mod Manager Download.
- Enable And Deploy In Vortex.
- Enjoy!
- Download This Mod From The Files Tab.
- Extract The Archive Into Your
Subnautica2/Binaries/Win64/ue4ss/Mods/Directory - Enjoy!
Place Any Translation .json File In ue4ss/Mods/Localizations/<ModName>_<LanguageCode>.json
- This Is My Eighth Mod Ever (And My First Ever API Thing Lol)
- The Full Source Code Is Available On GitHub
- Discord:
@labrynthking
- UE4SS Dev Team - For The Great Unreal Engine Modding Tool.
- nlohmann - For Their C++ json Library.
