New Slasher: Postal Dude - #116
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Evil Scary code
- patience gets restored faster as the game progresses - fixed the hud switching when carrying a gas can - fixed postal dude not getting bullets on helicopter escape (I forgor to add it) - fixed the raggedy ass background ambience (not his own ambience, the slashco one) playing just for him specifically - you can now hold m1 to fire the m4 and to pour fuel - kick cooldown is reduced from 5s to 2.5s on stage 4 - tried to add aim matrix support?? - changed the crosshair a bit to be less shit (it's still p shit) - added ping support
- Hopefully fixed incorrect chase music playing at specific stages - Postal Dude's perception gets increased with every stage - Fixed middle finger and pinging playing sounds twice - Increased audible range of the middle finger - Hopefully fixed a bug where a player would spawn in with the deagle shown as unlocked, despite not being unlocked - Cleaned up hud code a bit - Fixed gas can showing the wrong name for the RMB input
RaphaelIT7
requested changes
Aug 5, 2026
- Fix identations - Changed magic numbers into words xd - Changed stage bools to a single int - Fixed some shitcode - Improved ammo code and his code in general - Added some prep code for a secret in duality
- Various fixes from Xerk - Fixed incorrect translations
RaphaelIT7
requested changes
Aug 10, 2026
RaphaelIT7
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A lot of tiny nitpicks though made them all suggestions so that it should be very easy to just apply them :)
I didn't find any other issues with the code except two missing IsValid checks that I also added as suggestions.
- Fixed the hud updating when it wasn't meant to
- Added more ping sounds - Fixed map fire igniting players when Postal was active - Increased fire lifetime by 10 seconds
- Fixed inaccurate info - Removed manual chase (it was a noob trap) - Cancelling chase manually punishes you
RaphaelIT7
approved these changes
Aug 15, 2026
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