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MeriAlguero/README.md

Hi, I'm Meritxell Algueró 👋

Game Developer | C++ & C# Programmer | Gameplay Systems | Technical Art & VFX

I'm a game developer focused on gameplay programming, technical art, VFX, and interactive systems.

I enjoy working at the intersection between programming and visual development, building gameplay mechanics, tools, particle systems, shaders, and systems that help bring games to life.

Currently expanding my portfolio through team projects, game jams, custom engine development, and Unity projects.

GitHub MeriAlguero    🎮 merialguero.itch.io    LinkedIn meri-alguero    Instagram meritxell.alguero


About Me

  • Game developer specialized in C++ and C#
  • Interested in Gameplay Programming, Technical Art and VFX
  • Experience developing games with Unity
  • Experience working with custom C++ game engines
  • Experience implementing gameplay mechanics, animation systems and visual effects
  • Comfortable working in multidisciplinary development teams
  • Experience with Git and GitHub collaborative workflows
  • Experience working under strict deadlines through game jams
  • Currently finishing a Master's degree in Advanced Programming for AAA Games
  • Continuously developing personal and team projects to improve my technical portfolio

Main Technologies

Programming

C# · C++

Game Development

Unity · Gameplay Programming · Game Systems · Animation Systems

Graphics & Technical Art

VFX · Particle Systems · Technical Art

Tools

Git · GitHub · Visual Studio · ImGui


Featured Projects

🦆 Duckula: Bloodbound

Duckula: Bloodbound is a 2D action game developed for Mini Jame Gam #58 by DuckDuckClub.

The project was developed under a strict game jam deadline and combines fast-paced combat with a blood-based health system where the player continuously loses health and must defeat enemies to survive.

Play the Game

Play Duckula: Bloodbound on Itch.io You can download the game or play from the browser. Enjoy!

Role

Lead Developer · Programmer · Level Designer

Contributions

  • Gameplay programming
  • Player systems and mechanics
  • Level design
  • Gameplay balancing
  • Integration of game systems in Unity
  • Collaboration with programmers, artists and designers
  • Development and iteration under a game jam deadline
  • Testing and bug fixing
  • Project organization and development coordination

Team

DuckDuckClub was founded by Meritxell Algueró and Iago Prieto, working together on game development projects and game jams.


Bound By Death

Bound By Death is a team game project developed using a custom C++ engine and game architecture.

The project allowed me to work across both gameplay programming and technical art, especially in systems related to visual effects and particles.

Role

VFX Lead · Gameplay Programmer · Marketing Lead

Contributions

Gameplay Programming

  • Implemented multiple gameplay mechanics
  • Designed and programmed mechanics for the main characters
  • Collaborated with other programmers and designers on gameplay systems
  • Debugged and iterated gameplay features

Technical Art & VFX

  • Led the project's VFX development
  • Created and modified visual effects
  • Coordinated the visual effects required by the game
  • Reviewed technical requirements for particles, trails and other visual systems
  • Worked closely with the engine technology to improve VFX capabilities

Engine Development

  • Programmed a rework of the engine's Particle System
  • Worked with particle and trail systems
  • Helped identify technical improvements required by the VFX pipeline

Marketing

  • Managed project communication and marketing content
  • Worked on web content
  • Created and coordinated posts and promotional material
  • Worked with gameplay videos and project presentation

Project Blog

Meet Meritxell Algueró — Ravenwhisp


GameJam26

GameJam26 is a game jam project developed as part of a short, time-limited team challenge.

It represents my experience working under pressure, collaborating with other developers and creating a playable prototype within a restricted development period.

Highlights

  • Team-based game jam development
  • Rapid prototyping
  • Gameplay implementation
  • Unity development
  • Git and GitHub collaboration
  • Short development deadline
  • Playable prototype

My Contributions

Gameplay

  • Player movement
  • Player attacks
  • Player damage system

Systems

  • Implemented the animation system in Unity
  • Integrated gameplay and animation behavior
  • Debugged and fixed gameplay issues

Repository

GameJam26


Custom C++ Engine

Custom game engine developed during the Master's Degree in Advanced Programming for AAA Games at UPC.

The project focuses on understanding the internal architecture and technology behind modern game engines.

Features

  • DirectX 12 rendering architecture
  • Camera system inspired by Unity
  • ImGui debugging interface
  • Phong shading
  • 3D model loading using TinyGLTF
  • Engine-side rendering systems
  • Custom tools and debugging functionality

Technologies

C++ · DirectX 12 · ImGui · TinyGLTF


Zork

Console-based text adventure developed in C++ using object-oriented programming.

The project focuses on software architecture, object interaction and command-based gameplay systems.

Features

  • Room navigation system
  • Inventory system
  • Bag/container system
  • Command parser
  • Item interactions
  • Win conditions
  • Object-oriented game architecture

Technologies

C++ · OOP


What I'm Interested In

I'm especially interested in roles related to:

  • Gameplay Programming
  • C# / Unity Development
  • Technical Art
  • VFX Programming
  • Tools Programming

Contact

I'm open to connecting with other developers, artists and people working in the videogame industry.

Itch.io: merialguero.itch.io

LinkedIn: linkedin.com/in/meri-alguero

GitHub: github.com/MeriAlguero

Instagram: @meritxell.alguero

Pinned Loading

  1. CuackCuackClub/Mini-Jame-Gam-58 CuackCuackClub/Mini-Jame-Gam-58 Public

    This is a small hack and slash game for the Mini Jame Gam 58, that features a Vampire Duck that has a cursed sowrd that absorves it's life and has to kill enemies.

    C#

  2. IagoPL/GameJam26 IagoPL/GameJam26 Public

    This project was created as part of GemJam 2026, challenging our team to design and develop a complete game within the jam timeframe. The result is a fun local multiplayer experience that emphasize…

    C# 3

  3. Ravenwhisp/BoundByDeath Ravenwhisp/BoundByDeath Public

    Third-person hackandslash game built in C++ with a custom engine, featuring asymmetric characters, enemies, levels, VFX, SFX and vertical slice releases.

    C++

  4. Engine Engine Public

    Custom C++ game engine developed for an AAA programming master, featuring DirectX 12 rendering, ImGui tools, camera controls and shader experiments.

    C++

  5. Zork Zork Public

    Simple Zork Game by Meritxell Alguero. This game is console-based, text adventure game.

    C++