A Win32 game engine that runs Lua scripts. Write your game in Lua, the C++ backend handles rendering, audio, input, and UI.
cmake --preset debug # or: release
cmake --build --preset debug # or: release./LuaGame.exe # runs game_breakout.lua
./LuaGame.exe "game_snake.lua" # or pass a scriptSee engine_annotations.lua for the full API.