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NeKoRoSYS/README.md
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Typing SVG


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About Me


I am an aspiring software developer, and my goal is to learn a lot of aspects that come in developing software and IoT such as video games and other tools and systems. Currently getting into college, I plan to pursue the Bachelor of Science in Computer Science course. You can find more about me on my website!



I am active the most on Discord. Here's my username - @nekorosys

I work alone either professionaly or as a hobby while I continue my journey of upskilling and making useable prototypes and products. However, I am more than happy enough to work with anyone who's interested if I pass the criteria.


Sponsorship


My Ethereum Wallet

0x5C429b3fdc7E6F7a692C234358ba31492Feb651C

Ethereum QR Code
My Bitcoin Wallet

bc1qw80kkgu8yp4mwzuzddygmnyamcjesfavwmer8a

Bitcoin QR Code

or...


Sponsoring me is not a must but will be immensely appreciated!


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My Featured Projects


  • NeKoRoSHELL is a minimal, generic, and modular ricing/customization framework for Arch Linux + Hyprland. It aims to provide an out-of-box "skins" engine that lets any user to quickly switch appearances for each widget/package such as waybar and the like. It also features a default "Legacy" theme which is a collection of skins I personally designed for a seamless UI/UX experience.
  • NeKoRoSHELL DLux is an optional upgrade of the original NeKoRoSHELL project that uses Quickshell as its framework. This project aims to replace all of the separate packages/widgets like waybar and SwayNC with QT-based UI components for an even more consistent UI/UX experience.
  • NeKoRoGEAR is a 3D game engine programmed with C++ and is based on established libraries such as SDL3, OpenGL, and more.
  • NeKONTROLLER is my own input handling solution based on Unity's New Input System. It features touch controls and other useful utilities and singletons.

My Tech Stack


Frontend

Bootstrap CSS3 HTML5 JavaScript Blender Photoshop Lightroom
Backend

C++ JavaScript Python C# Unity
*SysAdmin/DevOps

Linux Git Bash

*Not actualized yet! But I do have decent experience with handling Linux, git, and bash scripts.


My profeciency for each category varies but I do have a grasp on their core concepts and essential dos and don'ts. I mainly do Unity game development; basic/intermediate-level frontend webdev via HTML, CSS, and JS; and Arch Linux ricing! Though, I have lately been dipping myself into learning C++ so I can develop a basic 3D game engine for fun.

My main goal has always been to upskill myself. I'm currently in the pursuit of obtaining certificates (eg. programming languages, DICT/TESDA, HackerRank, AWS/Azure Cloud, CS50, etc.) to solidify my skills so that the Tech Stack above would make more sense. At the current state I am in, I possess the practical skills to make projects happen but I still lack the theoretical knowledge and discipline to become more or less a professional.

My other goals include learning about the following concepts and applying them practically:

  • Docker/Containerization
  • Cloud computing, hosting, and management
  • Webserver hosting and management
  • Database hosting and management
  • Testing
  • CI/CD

All of these will most likely naturally come to me as I deepen my learning about webdev!

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GitHub Stats



GitHub Trophies



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  1. NeKoRoSHELL NeKoRoSHELL Public

    Simplicity and modularity - yet another hyprland rice for Arch Linux

    Shell 39

  2. NeKoRoSHELL-DLux-Shell NeKoRoSHELL-DLux-Shell Public

    Isolated .config files for NeKoRoSHELL DLux's quickshell integration.

    QML 4 1

  3. NeKoRoGEAR NeKoRoGEAR Public

    C++ 3

  4. NeKONTROLLER NeKONTROLLER Public

    An open-source project dedicated to providing mobile game developers a quick headstart on setting up mobile/touch controls for their Unity game.

    C# 11 2

  5. NKRsys-FPP-CC NKRsys-FPP-CC Public

    An open-source project focused on creating the best lightweight yet feature-rich non-Rigidbody first person shooter character controller for Unity3D.

    C# 10 1