An Unreal Engine 5 plugin that streams and renders massive Unlimited Detail (.UDS) point clouds using Nuclideon's udSDK. Datasets can be loaded from udCloud, a self-hosted server, or directly from disk.
- Features
- Requirements
- Quick start
- Installation
- Configuring your udCloud API key
- Adding a point cloud to a scene
- Blueprint API
- Sample assets
- Building from source
- Known limitations
- Support
- Credits
- License
- Stream
.UDSpoint clouds from udCloud, a self-hosted udSDK server, or local files UUDComponent— aUPrimitiveComponentyou can drop on any Actor or Blueprint- Composite scene view extension that blends point cloud color and depth with the rest of the Unreal scene
- Project Settings panel for server URL and API key
- Built against udSDK 2.6
| Unreal Engine | 5.5 or newer (uses renderer internal headers that moved in 5.5) |
| Platforms | Windows 64-bit, Linux (Ubuntu 25.10 / GCC x64). macOS is in progress — see Known limitations. |
| Account | A udCloud account for an API key, or access to a self-hosted udSDK server |
- Get a udCloud API key from udcloud.nuclideon.com (see Configuring your udCloud API key).
- Drop this plugin into your project's
Plugins/folder (see Installation). - Open the project. In Edit → Project Settings → Plugins → Unlimited Detail (udSDK), set:
- Server Path →
https://udcloud.nuclideon.com - API Key → paste your key
- Server Path →
- Restart the editor.
- Add a UD component to any Actor, set its URL to a
.UDS(e.g.https://models.nuclideon.com/Japan/0_1_0.uds), give the component a large scale, and drag the actor into your level.
That's it - Unlimited Detail will start streaming and rendering.
-
Download the latest release from the Releases page.
-
In your Unreal project root (next to your
.uprojectfile), create aPlugins/folder if it doesn't already exist. -
Extract the release archive into
Plugins/so you end up with:YourProject/ ├── YourProject.uproject └── Plugins/ └── UnlimitedDetail/ ├── UnlimitedDetail.uplugin ├── Source/ └── ... -
Right-click your
.uproject→ Generate Visual Studio project files (Windows) and rebuild, or just open the project — Unreal will prompt to rebuild the plugin module.
Clone this repository directly into your project's Plugins/ folder:
cd YourProject/Plugins
git clone https://github.com/Nuclideon/UnrealIntegration UnlimitedDetailThen regenerate project files and rebuild as above. See Building from source for platform notes.
The plugin requires a valid udSDK login before it can render. The easiest source is a udCloud account.
-
Go to udcloud.nuclideon.com and sign in.
-
Click your display name (top right) → API Keys.
-
Click Create API Key, give it a display name, optionally set an expiry, and click Create.
-
In the API key list, open the … menu on the new key and choose Copy API Key to Clipboard.
A key looks like this (this is a fake example — yours will be different):
eyJhcGlrZXlpZCI6IjAxMjM0sdf343fsdf33vsTIyMjItMzMzMy00NDQ0NTU1NTY2NjYiLCJ1c2VyaWQiOiIwMTIzNDU2NASD4334DD3dAIyLTMzMzMtNDQ0NDU1NTU2NjY2IiwidmVyc2lvbiI6IjEifQ==
Treat the key like a password. Anyone with the string can use anything your account can. Prefer keys with a short expiry where possible, and never commit them to source control.
Then in Unreal:
-
Edit → Project Settings, scroll to Plugins → Unlimited Detail (udSDK).
-
Set Server Path to
https://udcloud.nuclideon.com(or your self-hosted server URL). -
Paste your key into API Key.
-
Restart the editor. The plugin authenticates at startup; it will not begin rendering until a successful login.
If authentication fails, the editor shows one of:
| Error | Cause |
|---|---|
![]() |
Server Path is empty or unreachable |
![]() |
The API key is malformed, expired, or revoked |
Settings are stored in
Config/DefaultUnlimitedDetail.ini. Because that file contains your API key, you should add it to your project's.gitignore.
-
In the Content Browser, right-click → Blueprint Class → Actor, and give it a name.
-
Open the new Blueprint. In the components panel, click + Add and search for UD.
-
With the UD component selected, set:
- URL — a
.UDSURL (e.g.https://models.nuclideon.com/Japan/0_1_0.uds) or absolute path to a local.UDSfile - Scale — start large (e.g. 1000×1000×1000); most production datasets are huge in world units
- URL — a
-
Compile and save the Blueprint, then drag it into a level. The point cloud begins streaming immediately.
You can also add the UD component directly to a C++ Actor class — it derives from UPrimitiveComponent and behaves like any other scene component.
The UUDComponent exposes the following Blueprint-accessible members:
| Member | Type | Description |
|---|---|---|
URL |
String (property) |
Source of the .UDS to load. Setting this at runtime triggers a reload. |
Get Url |
function | Returns the current URL. |
Set Url |
function | Sets the URL and reloads the point cloud. |
Refresh Point Cloud |
function | Unloads and reloads the current URL — useful after server-side changes. |
Reset Scale |
function | Resets the component scale to a sensible default for the loaded dataset. |
All functions live under the UnlimitedDetail category in the Blueprint editor.
A public demo dataset is hosted at:
https://models.nuclideon.com/Japan/0_1_0.uds
Drop that URL into any UD component to verify your setup is working without uploading a dataset of your own.
You can also point the component at any absolute path to a .UDS file on local disk.
Out of the box. The udSDK.dll is copied from Plugins/UnlimitedDetail/Source/udSDK/lib/win_x64/ into your project's Binaries/Win64/ folder during build.
Build with the standard Unreal Linux toolchain. The plugin links against libudSDK.so from Plugins/UnlimitedDetail/Source/udSDK/lib/ubuntu25.10_GCC_x64/ and bundles it into Binaries/Linux/.
Not yet supported. The udSDK distribution ships a .dmg rather than a usable .dylib; once a .dylib is extracted and the build script is filled in (see the macOS block in UnlimitedDetail.Build.cs), Mac builds will be enabled.
- macOS is not yet supported. Building for Mac throws a
BuildExceptionwith extraction instructions. SeeUnlimitedDetail.Build.cs. - Object picking is a work in progress. Hit-testing against Unlimited Detail geometry from Blueprint/C++ is partially implemented and not yet shipping-ready.
- The
UnlimitedDetailruntime module'sPlatformAllowListcurrently listsWin64only inUnlimitedDetail.uplugin. Add"Linux"(and"Mac"once available) to that list before packaging for those platforms.
- File issues at github.com/Nuclideon/UnrealIntegration/issues.
- Email info@nuclideon.com for licensing or commercial enquiries.
The original Unreal Engine 4 integration this plugin is built upon was created by community members zengweicheng666 and EuleeStar — see the original UE4 repository. The Unreal Engine 5 plugin is maintained by Nuclideon.
- Plugin source — see the repository's
LICENSEfile. - udSDK — Nuclideon's terms apply; see
udSDKLicense.md.











