Fix PHY collision mesh importing flipped - #474
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Remove the Y/Z axis swap in CollisionModel.get_vertex_data so decoded collision vertices keep the same Source1 XYZ order the visual mesh importers already use. Fixes REDxEYE#290
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Description
I changed PHY collision vertex decoding to preserve the Source1 XYZ coordinate order. Previously the decoder exchanged Y and Z before mesh creation, mirroring the collision mesh against the visual model.
Fixes #290
Why
Collision geometry needs the same coordinate order as the visual model it represents. The mdl49 and mdl52 visual importers already pass decoded VVD coordinates straight into
Mesh.from_pydata, so the PHY-only swap was the odd one out.Verification
master: raw PHY vertex floats1, 2, 3fed throughCollisionModel.get_vertex_datacame back1, 3, 2with lateral and vertical swapped1, 2, 3, matching the order the visual mesh importers usepython3 -m compileall -q library/models/phy/phy.py