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Release 5.1.0 - #71

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RRG314 merged 84 commits into
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steven/release-5.1.0
Aug 30, 2026
Merged

Release 5.1.0#71
RRG314 merged 84 commits into
stablefrom
steven/release-5.1.0

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@RRG314 RRG314 commented Aug 30, 2026

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Summary

  • Expands Earth, ocean, space, exploration, companions, character progression, creator tools, airports, aircraft, boats, vehicles, interiors, and multiplayer play.
  • Adds a unified Backpack, Journal, Field Guide, Field Today, Expeditions, specialties, quick slots, and leaderboards.
  • Improves worldwide airport scale, playable aircraft, passenger travel, free flight, skydiving, driving, maritime activity, bridges, roads, roofs, mobile controls, and loading behavior.
  • Refreshes the public project overview, architecture, system inventory, roadmap, known issues, licensing, attribution, and release notes.

Release validation

  • Desktop and 390×844 mobile gameplay journeys pass.
  • Worldwide airport journeys pass at LAX, Heathrow, Haneda, Telluride, and BWI.
  • Assembled-world journeys pass in Baltimore, San Francisco, London, Monaco, Manhattan, rural Iowa, and Tokyo.
  • Live GPS, shared equipment, multiplayer handoff, Earth, Moon, Mars, Space, and Ocean journeys pass with no captured runtime or local-resource errors.
  • The production hosting artifact is clean and bound to the production Firebase project.

This release changes hosting content only. It does not deploy Functions, Firestore rules, credentials, or user data.

RRG314 added 30 commits August 27, 2026 08:12
@RRG314
RRG314 merged commit a4bc324 into stable Aug 30, 2026
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RRG314 deleted the steven/release-5.1.0 branch August 30, 2026 18:34
RRG314 added a commit that referenced this pull request Aug 30, 2026
* Release World Explorer 3D 4.2.1 visual polish (#57)

Production visual-polish release with bounded procedural traversal models, real-gameplay public showcase assets, system inventory, and regression budgets.

* Use v4.2.0 as the 4.2.1 performance baseline (#58)

Keep the 10% release limit while comparing with the actual previous production version.

* Clarify 4.2.1 performance evidence label (#59)

Align release output with the previous-production v4.2.0 baseline.

* test: model mutable source manifest probe (#60)

* fix: preserve dense cities during land-cover outages (#61)

* Fix bridge endpoint grade transitions (#62)

* Release World Explorer 3D 4.3.0 (#63)

* Establish living world implementation gates

* Add living and editable world systems

* Release World Explorer 3D 4.3.0

* Record 4.3.0 preview verification

* Remove unreachable release media

* Release World Explorer 3D 4.3.1 (#64)

* fix: release earth memory ownership

* feat: add embodied urban vehicle foundation

* feat: add witnessed civic response

* feat: expand urban living world interactions

* feat: add authoritative urban room state

* feat: add contextual civic responders

* feat: add shared civic authority and multi-floor interiors

* feat: polish building facades and entrances

* feat: integrate entrances into building facades

* feat: unify sandbox world interactions

* Repair worldwide production blockers

* Upgrade evidence-aware water and sky rendering

* Keep boat wave troughs above submerged terrain

* chore: checkpoint production blocker recovery

* checkpoint: align building metadata with publication coverage

* checkpoint: keep pedestrian NPCs off transport surfaces

* checkpoint: defer structure authority until ground acceptance

* checkpoint: reconcile inferred roads with mapped buildings

* checkpoint: align building foundation collision authority

* checkpoint: align non-player vehicles to road grade

* checkpoint: move bridge elevation into transport authority

* checkpoint: localize published bridge clearance

* checkpoint: publish one shared bridge roadway surface

* checkpoint: bound far-world data admission

* Revert "checkpoint: bound far-world data admission"

This reverts commit a59ac11.

* checkpoint: unify accepted New York ground authority

* checkpoint: make building provider authority deterministic

* checkpoint: restore final-lod building authority

* checkpoint: reject false cross-layer exact joins

* checkpoint: require physical overlap for structure dedup

* checkpoint: bind non-player vehicles to four-wheel road contact

* checkpoint: unify at-grade road and terrain cross-sections

* checkpoint: preserve nearest mapped fixed-location arrival

* checkpoint: unify building height authority across lods

* checkpoint: publish solid at-grade road footprints

* checkpoint: localize building road clearance authority

* checkpoint: unify final terrain height authority

* checkpoint: bind final roads to compiled surface

* checkpoint: localize exact transport endpoint authority

* checkpoint: unify packaged Firebase module authority

* checkpoint: remove unreachable release asset

* checkpoint: align release pedestrian authority

* release: keep public repository product-facing

* release: prepare corrected World Explorer 3D 4.3.1

* Align stable with deployed 4.3.1 performance repair (#65)

Synchronizes the GitHub default branch with the verified Firebase production artifact. The original deployed commit remains available on steven/roadmap-completion-audit.

* fix: restore visible mobile Live GPS entry (#67)

* Release World Explorer 3D 5.0.0 (#68)

Approved 5.0.0 release candidate. See RELEASE_NOTES_5.0.0.md for player-facing changes and scope.

* Finalize World Explorer 3D 5.0 public identity (#69)

Correct current-release metadata while preserving historical 4.3.1 records and the 5.0 production baseline.

* Report stable world readiness in CI (#70)

Preserve the complete-world gate while adding CI timing headroom and actionable readiness diagnostics.

* Release 5.1.0 (#71)

* feat: expand field ecology across built-in regions

* Unify Explorer journal guide and backpack

* Prepare World Explorer 3D 5.1 identity

* Clarify Backpack viewing and equipped state

* Align release journeys with current player flows

* Verify current discovery receipt endpoint

* feat: add vehicle-specific road handling

* feat: connect combat loot and quick access

* feat: add mass-aware crash physics

* feat: add mapped local store commerce

* feat: add companion trust and progression

* feat: add livestock companions

* feat: unify astronomical body authority

* feat: add planetary frames and world addresses

* feat: add planetary physical environments

* feat: unify planetary surface authority

* feat: persist planetary builds by world address

* feat: add SI spacecraft authority

* feat: add unified space journey authority

* feat: route fast travel through space journeys

* feat: drive rendered space flight from SI journeys

* feat: complete assisted Earth Moon journey

* feat: complete Mars journey slice

* feat: improve Mars regional presentation

* feat: add Mercury and Venus world journeys

* feat: add giant-planet atmosphere journeys

* feat: complete featured space destinations

* docs: decide character progression architecture

* feat: add unified character progression foundation

* feat: integrate character geology assistance

* feat: integrate character wildlife assistance

* feat: integrate character vehicle handling

* feat: integrate character construction guidance

* feat: integrate character spacecraft handling

* feat: connect responder and companion vehicle states

* feat: complete connected sandbox depth

* fix: harden space traversal and open-water play

* Prepare 5.1 system release candidate

* Fix interior stair authority and stream release gates

* Audit urban response and resumable release journeys

* Refine civic journeys and public editor language

* Complete scoped urban release evidence

* Finalize resumable urban journey audit

* Audit traversal collision and mobile load authority

* Correct focused space and mobile load contracts

* Remove duplicate mobile terrain load work

* Unify swept collision sampling

* Fix free flight and player HUD blockers

* Restore classic manual space flight authority

* Unify My Explorer navigation

* Clarify Guide disclosures

* Clarify Backpack entry and animate item use

* Fix bridge falls and projectile aiming

* Repair generalized bridge endpoints

* Unify Wayfinder planet courses and deep-space visuals

* Verify Wayfinder courses across space entry and arrival

* Expose bundled Wayfinder arrival diagnostics

* Add local Wayfinder guidance

* Establish transport expansion lifecycle boundary

* Unify playable road transport foundation

* Compile global transport facilities

* Integrate playable aviation and skydiving

* Integrate playable maritime fleet

* Reduce Earth first-play loading contention

* Restore personal plane and release entry guidance

* Keep nearby shores ships and rooftops playable

* Prepare 5.1 sandbox release candidate

* Remove duplicate projectile diagnostic fields

* Keep maritime verification artifact compatible

* Polish aircraft and vessel handling

* Verify vessel dynamics in production artifacts

* Complete airport travel and release ownership gate

* Record browser compatibility coverage

* Scale airport experiences from mapped context

* Verify the current artifact before release journeys

* Clear expired multiplayer vehicle leases

* Recover multiplayer vehicles after lease expiry

* Remove superseded release media and aircraft source

* Keep First Journey guidance non-blocking

* Verify visible Live GPS route selection

* Align bridge endpoint diagnostics with compiled joins

* Support clipped bridge ends over mapped water

* Scope endpoint integrity to playable world

* Clear parallel roads at structure terminals

* Use current gameplay media for GitHub Pages (#72)
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