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Production visual-polish release with bounded procedural traversal models, real-gameplay public showcase assets, system inventory, and regression budgets.
Keep the 10% release limit while comparing with the actual previous production version.
Align release output with the previous-production v4.2.0 baseline.
* Establish living world implementation gates * Add living and editable world systems * Release World Explorer 3D 4.3.0 * Record 4.3.0 preview verification * Remove unreachable release media
* fix: release earth memory ownership * feat: add embodied urban vehicle foundation * feat: add witnessed civic response * feat: expand urban living world interactions * feat: add authoritative urban room state * feat: add contextual civic responders * feat: add shared civic authority and multi-floor interiors * feat: polish building facades and entrances * feat: integrate entrances into building facades * feat: unify sandbox world interactions * Repair worldwide production blockers * Upgrade evidence-aware water and sky rendering * Keep boat wave troughs above submerged terrain * chore: checkpoint production blocker recovery * checkpoint: align building metadata with publication coverage * checkpoint: keep pedestrian NPCs off transport surfaces * checkpoint: defer structure authority until ground acceptance * checkpoint: reconcile inferred roads with mapped buildings * checkpoint: align building foundation collision authority * checkpoint: align non-player vehicles to road grade * checkpoint: move bridge elevation into transport authority * checkpoint: localize published bridge clearance * checkpoint: publish one shared bridge roadway surface * checkpoint: bound far-world data admission * Revert "checkpoint: bound far-world data admission" This reverts commit a59ac11. * checkpoint: unify accepted New York ground authority * checkpoint: make building provider authority deterministic * checkpoint: restore final-lod building authority * checkpoint: reject false cross-layer exact joins * checkpoint: require physical overlap for structure dedup * checkpoint: bind non-player vehicles to four-wheel road contact * checkpoint: unify at-grade road and terrain cross-sections * checkpoint: preserve nearest mapped fixed-location arrival * checkpoint: unify building height authority across lods * checkpoint: publish solid at-grade road footprints * checkpoint: localize building road clearance authority * checkpoint: unify final terrain height authority * checkpoint: bind final roads to compiled surface * checkpoint: localize exact transport endpoint authority * checkpoint: unify packaged Firebase module authority * checkpoint: remove unreachable release asset * checkpoint: align release pedestrian authority * release: keep public repository product-facing * release: prepare corrected World Explorer 3D 4.3.1
Synchronizes the GitHub default branch with the verified Firebase production artifact. The original deployed commit remains available on steven/roadmap-completion-audit.
Approved 5.0.0 release candidate. See RELEASE_NOTES_5.0.0.md for player-facing changes and scope.
Correct current-release metadata while preserving historical 4.3.1 records and the 5.0 production baseline.
Preserve the complete-world gate while adding CI timing headroom and actionable readiness diagnostics.
* feat: expand field ecology across built-in regions * Unify Explorer journal guide and backpack * Prepare World Explorer 3D 5.1 identity * Clarify Backpack viewing and equipped state * Align release journeys with current player flows * Verify current discovery receipt endpoint * feat: add vehicle-specific road handling * feat: connect combat loot and quick access * feat: add mass-aware crash physics * feat: add mapped local store commerce * feat: add companion trust and progression * feat: add livestock companions * feat: unify astronomical body authority * feat: add planetary frames and world addresses * feat: add planetary physical environments * feat: unify planetary surface authority * feat: persist planetary builds by world address * feat: add SI spacecraft authority * feat: add unified space journey authority * feat: route fast travel through space journeys * feat: drive rendered space flight from SI journeys * feat: complete assisted Earth Moon journey * feat: complete Mars journey slice * feat: improve Mars regional presentation * feat: add Mercury and Venus world journeys * feat: add giant-planet atmosphere journeys * feat: complete featured space destinations * docs: decide character progression architecture * feat: add unified character progression foundation * feat: integrate character geology assistance * feat: integrate character wildlife assistance * feat: integrate character vehicle handling * feat: integrate character construction guidance * feat: integrate character spacecraft handling * feat: connect responder and companion vehicle states * feat: complete connected sandbox depth * fix: harden space traversal and open-water play * Prepare 5.1 system release candidate * Fix interior stair authority and stream release gates * Audit urban response and resumable release journeys * Refine civic journeys and public editor language * Complete scoped urban release evidence * Finalize resumable urban journey audit * Audit traversal collision and mobile load authority * Correct focused space and mobile load contracts * Remove duplicate mobile terrain load work * Unify swept collision sampling * Fix free flight and player HUD blockers * Restore classic manual space flight authority * Unify My Explorer navigation * Clarify Guide disclosures * Clarify Backpack entry and animate item use * Fix bridge falls and projectile aiming * Repair generalized bridge endpoints * Unify Wayfinder planet courses and deep-space visuals * Verify Wayfinder courses across space entry and arrival * Expose bundled Wayfinder arrival diagnostics * Add local Wayfinder guidance * Establish transport expansion lifecycle boundary * Unify playable road transport foundation * Compile global transport facilities * Integrate playable aviation and skydiving * Integrate playable maritime fleet * Reduce Earth first-play loading contention * Restore personal plane and release entry guidance * Keep nearby shores ships and rooftops playable * Prepare 5.1 sandbox release candidate * Remove duplicate projectile diagnostic fields * Keep maritime verification artifact compatible * Polish aircraft and vessel handling * Verify vessel dynamics in production artifacts * Complete airport travel and release ownership gate * Record browser compatibility coverage * Scale airport experiences from mapped context * Verify the current artifact before release journeys * Clear expired multiplayer vehicle leases * Recover multiplayer vehicles after lease expiry * Remove superseded release media and aircraft source * Keep First Journey guidance non-blocking * Verify visible Live GPS route selection * Align bridge endpoint diagnostics with compiled joins * Support clipped bridge ends over mapped water * Scope endpoint integrity to playable world * Clear parallel roads at structure terminals
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Synchronizes the public
mainbranch with the tested and released 5.1.0 system onstable. The live game andv5.1.0release remain pinned to commita4bc3247b3fccf209f558710f7f960a0d859c247; the later stable commit only repairs GitHub Pages publication of the current gameplay images.