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Publish World Explorer 3D 5.1.0 to main - #73

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RRG314 merged 15 commits into
mainfrom
stable
Aug 30, 2026
Merged

Publish World Explorer 3D 5.1.0 to main#73
RRG314 merged 15 commits into
mainfrom
stable

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@RRG314

@RRG314 RRG314 commented Aug 30, 2026

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Synchronizes the public main branch with the tested and released 5.1.0 system on stable. The live game and v5.1.0 release remain pinned to commit a4bc3247b3fccf209f558710f7f960a0d859c247; the later stable commit only repairs GitHub Pages publication of the current gameplay images.

RRG314 added 15 commits August 16, 2026 09:14
Production visual-polish release with bounded procedural traversal models, real-gameplay public showcase assets, system inventory, and regression budgets.
Keep the 10% release limit while comparing with the actual previous production version.
Align release output with the previous-production v4.2.0 baseline.
* Establish living world implementation gates

* Add living and editable world systems

* Release World Explorer 3D 4.3.0

* Record 4.3.0 preview verification

* Remove unreachable release media
* fix: release earth memory ownership

* feat: add embodied urban vehicle foundation

* feat: add witnessed civic response

* feat: expand urban living world interactions

* feat: add authoritative urban room state

* feat: add contextual civic responders

* feat: add shared civic authority and multi-floor interiors

* feat: polish building facades and entrances

* feat: integrate entrances into building facades

* feat: unify sandbox world interactions

* Repair worldwide production blockers

* Upgrade evidence-aware water and sky rendering

* Keep boat wave troughs above submerged terrain

* chore: checkpoint production blocker recovery

* checkpoint: align building metadata with publication coverage

* checkpoint: keep pedestrian NPCs off transport surfaces

* checkpoint: defer structure authority until ground acceptance

* checkpoint: reconcile inferred roads with mapped buildings

* checkpoint: align building foundation collision authority

* checkpoint: align non-player vehicles to road grade

* checkpoint: move bridge elevation into transport authority

* checkpoint: localize published bridge clearance

* checkpoint: publish one shared bridge roadway surface

* checkpoint: bound far-world data admission

* Revert "checkpoint: bound far-world data admission"

This reverts commit a59ac11.

* checkpoint: unify accepted New York ground authority

* checkpoint: make building provider authority deterministic

* checkpoint: restore final-lod building authority

* checkpoint: reject false cross-layer exact joins

* checkpoint: require physical overlap for structure dedup

* checkpoint: bind non-player vehicles to four-wheel road contact

* checkpoint: unify at-grade road and terrain cross-sections

* checkpoint: preserve nearest mapped fixed-location arrival

* checkpoint: unify building height authority across lods

* checkpoint: publish solid at-grade road footprints

* checkpoint: localize building road clearance authority

* checkpoint: unify final terrain height authority

* checkpoint: bind final roads to compiled surface

* checkpoint: localize exact transport endpoint authority

* checkpoint: unify packaged Firebase module authority

* checkpoint: remove unreachable release asset

* checkpoint: align release pedestrian authority

* release: keep public repository product-facing

* release: prepare corrected World Explorer 3D 4.3.1
Synchronizes the GitHub default branch with the verified Firebase production artifact. The original deployed commit remains available on steven/roadmap-completion-audit.
Approved 5.0.0 release candidate. See RELEASE_NOTES_5.0.0.md for player-facing changes and scope.
Correct current-release metadata while preserving historical 4.3.1 records and the 5.0 production baseline.
Preserve the complete-world gate while adding CI timing headroom and actionable readiness diagnostics.
* feat: expand field ecology across built-in regions

* Unify Explorer journal guide and backpack

* Prepare World Explorer 3D 5.1 identity

* Clarify Backpack viewing and equipped state

* Align release journeys with current player flows

* Verify current discovery receipt endpoint

* feat: add vehicle-specific road handling

* feat: connect combat loot and quick access

* feat: add mass-aware crash physics

* feat: add mapped local store commerce

* feat: add companion trust and progression

* feat: add livestock companions

* feat: unify astronomical body authority

* feat: add planetary frames and world addresses

* feat: add planetary physical environments

* feat: unify planetary surface authority

* feat: persist planetary builds by world address

* feat: add SI spacecraft authority

* feat: add unified space journey authority

* feat: route fast travel through space journeys

* feat: drive rendered space flight from SI journeys

* feat: complete assisted Earth Moon journey

* feat: complete Mars journey slice

* feat: improve Mars regional presentation

* feat: add Mercury and Venus world journeys

* feat: add giant-planet atmosphere journeys

* feat: complete featured space destinations

* docs: decide character progression architecture

* feat: add unified character progression foundation

* feat: integrate character geology assistance

* feat: integrate character wildlife assistance

* feat: integrate character vehicle handling

* feat: integrate character construction guidance

* feat: integrate character spacecraft handling

* feat: connect responder and companion vehicle states

* feat: complete connected sandbox depth

* fix: harden space traversal and open-water play

* Prepare 5.1 system release candidate

* Fix interior stair authority and stream release gates

* Audit urban response and resumable release journeys

* Refine civic journeys and public editor language

* Complete scoped urban release evidence

* Finalize resumable urban journey audit

* Audit traversal collision and mobile load authority

* Correct focused space and mobile load contracts

* Remove duplicate mobile terrain load work

* Unify swept collision sampling

* Fix free flight and player HUD blockers

* Restore classic manual space flight authority

* Unify My Explorer navigation

* Clarify Guide disclosures

* Clarify Backpack entry and animate item use

* Fix bridge falls and projectile aiming

* Repair generalized bridge endpoints

* Unify Wayfinder planet courses and deep-space visuals

* Verify Wayfinder courses across space entry and arrival

* Expose bundled Wayfinder arrival diagnostics

* Add local Wayfinder guidance

* Establish transport expansion lifecycle boundary

* Unify playable road transport foundation

* Compile global transport facilities

* Integrate playable aviation and skydiving

* Integrate playable maritime fleet

* Reduce Earth first-play loading contention

* Restore personal plane and release entry guidance

* Keep nearby shores ships and rooftops playable

* Prepare 5.1 sandbox release candidate

* Remove duplicate projectile diagnostic fields

* Keep maritime verification artifact compatible

* Polish aircraft and vessel handling

* Verify vessel dynamics in production artifacts

* Complete airport travel and release ownership gate

* Record browser compatibility coverage

* Scale airport experiences from mapped context

* Verify the current artifact before release journeys

* Clear expired multiplayer vehicle leases

* Recover multiplayer vehicles after lease expiry

* Remove superseded release media and aircraft source

* Keep First Journey guidance non-blocking

* Verify visible Live GPS route selection

* Align bridge endpoint diagnostics with compiled joins

* Support clipped bridge ends over mapped water

* Scope endpoint integrity to playable world

* Clear parallel roads at structure terminals
@RRG314
RRG314 merged commit fae81c7 into main Aug 30, 2026
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