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Milestones

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  • More scenes will be added, whit UI elements and a way for the user to interact. That includes choosing an entety and clicking on the scene to spwn it, and a way to zoom in/ou whit the scroll wheel of your mouse. Maybe a saving system will be added.

    No due date
    0/3 issues closed
  • Both predator and prey will get a hunger system. In which the prey has to eat a food item and the predator has to eat a flocking bird, before the countdown ends. The food items will have a system of random growth but also a system of reproduction based on a distance range, so there will be areas of the map whit more food than others.

    No due date
    0/5 issues closed
  • A predatory bird will be added whit it's own collision-based reproduction system so that it can evolve alongside the flock. The prey birds, the flocking birds, will receive a panic coefficient that increases their speed when chased by a predatory birds. The birds (both predator and prey) will also get a defence percentage, in which determines if the bird survives or not during an attack.

    No due date
    0/3 issues closed
  • Turn the bird flock simulation into a bird flock evolution simulator. Where the birds reproduce by colliding with each other and by sharing there data related to the cohesion and separative coefficient, the U Turn Angle and speed (movement and rotation), which in turn changes the flock order.

    No due date
    0/4 issues closed