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Boss level with assets - #160

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AndreuMiroSabate wants to merge 2 commits into
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BossLevel
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Boss level with assets#160
AndreuMiroSabate wants to merge 2 commits into
mainfrom
BossLevel

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@AndreuMiroSabate

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Boss level with the assets added to the engine. The scene name is "Boss Level".
The navmesh is also added.

Screenshot 2026-08-25 113505 Screenshot 2026-08-25 113520 Screenshot 2026-08-25 113539 Screenshot 2026-08-25 113553 Screenshot 2026-08-25 113606 Screenshot 2026-08-25 113619 Screenshot 2026-08-25 113719

@Davidvama21

Davidvama21 commented Aug 26, 2026

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Ok, I tested the scene (by the way, it was "BossLevel", you typed that wrong). For the most part, it works, although it still does not have the game over screen setup (if you click retry, you are redirected to level 1).

In any case I took some screenshots of things that I have observed; some are optional, but I wanted to share them:

image

If you walk more or less towards the marked areas, touching the rails, you may get stuck and be forced to move away from the rails. I do not think that changing it makes a big difference, and I have not checked if this happens in other places.

image

There seems to be a misalignment here with the rail assets.

image

There is a bit of occlusion here, but I think that it is not going to be an issue, since the boss battle happens further on.

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Currently the grid circle is covered a bit by the other stone decorations. I think that it would look better if it was on top of them instead.

image

And this is just a suggestion: I noticed that these circle textures have like arrows pointing out of them, and one of them is bigger than the others. Maybe we could orientate the circles so that the biggest arrows point to the center of the arena?

@Davidvama21
Davidvama21 self-requested a review August 26, 2026 16:11

@Davidvama21 Davidvama21 left a comment

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I approve it since it is already complete and any revision can be considered later.

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2 participants