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[R43] test(smoke): widen follower-death wait budget 96 -> 240 frames
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#492:
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[R42] fix(menu+audio+gameover): main menu fits 1280x720 again, WAV am…
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[R41] ci(smoke): raise smoke test timeout 60s -> 900s
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[R40] fix(vfx): restore 11 corrupted draw/update stubs and real play-…
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[R39] fix(food-chain): reset cross-run food chain state in _reset_pla…
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[R38] fix(rage+boss): separate rage gameplay from animations_on gate …
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[R33] fix(shield): clear ai.shield_timer after shield break to preven…
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[R32] fix(slowmo): add _game_over guard to _start_slowmo and reset En…
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[R31] fix(chain): remove premature _chain_kill_count zeroing in _spaw…
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[R30] fix(reset): zero 21 run-scoped variables in _reset_player to pr…
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[R28] fix(reset): restore Engine.time_scale and _slowmo_timer in _res…
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[R26] fix(reset): zero kill streak state in _reset_player to prevent …
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[R25] fix(records): add max_kill_streak to RunRecords.submit_run dict…
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#480:
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[R24] fix(stats): move wave summary kill count after dying guard in _…
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[R23] fix(hud): exclude dying enemies from alive count + regression test
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[R22] fix: implement task-specific bounded fix (test-backed)
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fix(hud): move wave_summary_timer reset from _draw to _physics_process
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fix(hud): extract enemy count change detection from _draw to _physics…
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#475:
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fix(timer): extract remaining draw timer mutations from _draw to _phy…
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#474:
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chore: add Grok execution plan and TestRunner debug scripts
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#473:
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fix(timer): extract kill feed timer update from _draw to _physics_pro…
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fix(hud): replace hardcoded 1920x1080 with viewport-relative sizing i…
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#471:
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fix(hud): use get_viewport_rect().size for minimap positioning instea…
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fix(render): pass correct agent to _draw_snake_body_segment for enemy…
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fix(hud): compute count_text_width for enemy count trend indicator pl…
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