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8 changes: 7 additions & 1 deletion build.md
Original file line number Diff line number Diff line change
Expand Up @@ -74,6 +74,7 @@ SDKs and [Mist++](https://github.grady.link/mistpp) installed.
toolchain. It includes every SDL2 thing you might need.
- **For the PSP**, all you need is the [PSPSDK](https://pspdev.github.io)
toolchain. It includes every SDL2 thing you might need.
- **For the PS2**, you will need [ps2sdk](https://ps2dev.github.io/) and [ps2sdk-ports](https://github.com/ps2dev/ps2sdk-ports). It includes every SDL3 thing you might need.
- **For webOS**, all you need is the webosbrew Native SDK installed to your home
directory and ares-cli.

Expand Down Expand Up @@ -121,6 +122,8 @@ done with `cmake`, though the exact commands differ between platforms:
`cmake -DCMAKE_TOOLCHAIN_FILE=$VITASDK/share/vita.toolchain.cmake -B build/vita && cmake --build build/vita`.
- **For the PSP**, you need to run
`psp-cmake -B build/psp -S . -DSE_SYSTEM=ON -DSE_CLOUDVARS=OFF && make -C build/psp`.
- **For the PS2**, you need to run
`cmake -B build-ps2 -S . -DCMAKE_TOOLCHAIN_FILE=$PS2SDK/ps2dev.cmake -DCMAKE_BUILD_TYPE=Release -DPS2=ON && make -C build-ps2 -j 2`.
- **For webOS**, you need to run
`cmake -B build/webos -S . -DCMAKE_TOOLCHAIN_FILE="~/arm-webos-linux-gnueabi_sdk-buildroot/share/buildroot/toolchainfile.cmake" -DSE_CLOUDVARS=OFF -DWEBOS=ON -DSE_RENDERER=sdl2 && make -C build/webos all package`.
> [!NOTE]
Expand Down Expand Up @@ -190,6 +193,7 @@ The audio backend to be used. Can be one of `sdl2`, `sdl1`, `sdl3`, `nds`, or
| Vita | ❌ | ✅ | ✅ | ❌ | ❌ | ✅ |
| PSP | ❌ | ✅ | ❌ | ❌ | ❌ | ✅ |
| PS4 | ❌ | ✅ | ❌ | ❌ | ❌ | ✅ |
| PS2 | ❌ | ✅ | ✅ | ❌ | ❌ | ✅ |
| webOS | ❌ | ✅ | ❌ | ❌ | ❌ | ✅ |
| Libretro | ❌ | ❌ | ❌ | ❌ | ✅ | ❌ |

Expand Down Expand Up @@ -267,6 +271,7 @@ The allowed modes depend on the platform you are building for:
| Vita | ❌ | ✅ | ✅ |
| PSP | ❌ | ✅ | ✅ |
| PS4 | ❌ | ✅ | ✅ |
| PS2 | ❌ | ✅ | ✅ |
| webOS | ❌ | ❌ | ✅ |
| Libretro | ✅ | ✅ | ✅ |

Expand Down Expand Up @@ -326,10 +331,11 @@ The renderer backend to be used. Can be one of `sdl1`, `sdl2`, `sdl3`, `opengl`,
| Vita | ❌ | ✅ | ✅ | ❌ | ❌ | ❌ | ❌ | ✅ |
| PSP | ❌ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ | ✅ |
| PS4 | ❌ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ | ✅ |
| PS2 | ❌ | ✅ | ✅ | ❌ | ❌ | ❌ | ❌ | ✅ |
| webOS | ❌ | ✅ | ❌ | ❌ | ❌ | ❌ | ❌ | ✅ |
| Libretro | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ✅ | ❌ |

Defaults to `citro2d` on 3DS, `gl2d` on NDS, `libretro` on Libretro, and `sdl2`
Defaults to `citro2d` on 3DS, `gl2d` on NDS, `libretro` on Libretro, `sdl3` on PS2, and `sdl2`
on everything else.

### `SE_SVG`
Expand Down
1 change: 1 addition & 0 deletions docker.md
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Expand Up @@ -209,6 +209,7 @@ After a successful build, your exported files will appear directly in the
| **PS4** | `.pkg` |
| **Switch** | `.nro` |
| **PSP** | `.zip` |
| **PS2** | `.elf` |
| **DS** | `.nds` |
| **GameCube/Wii** | `.dol` |
| **webOS** | `.ipk` |
Expand Down
1 change: 1 addition & 0 deletions index.md
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Expand Up @@ -36,6 +36,7 @@ features:
<a href="https://github.com/ScratchEverywhere/ScratchEverywhere/actions/workflows/nightly-vita.yml"><img src="https://github.com/ScratchEverywhere/ScratchEverywhere/actions/workflows/nightly-vita.yml/badge.svg" alt="Vita Nightly Build"></a>
<a href="https://github.com/ScratchEverywhere/ScratchEverywhere/actions/workflows/nightly-psp.yml"><img src="https://github.com/ScratchEverywhere/ScratchEverywhere/actions/workflows/nightly-psp.yml/badge.svg" alt="PSP Nightly Build"></a>
<a href="https://github.com/ScratchEverywhere/ScratchEverywhere/actions/workflows/nightly-ps4.yml"><img src="https://github.com/ScratchEverywhere/ScratchEverywhere/actions/workflows/nightly-ps4.yml/badge.svg" alt="PS4 Nightly Build"></a>
<a href="https://github.com/ScratchEverywhere/ScratchEverywhere/actions/workflows/nightly-ps2.yml"><img src="https://github.com/ScratchEverywhere/ScratchEverywhere/actions/workflows/nightly-ps2.yml/badge.svg" alt="PS2 Nightly Build"></a>
<a href="https://github.com/ScratchEverywhere/ScratchEverywhere/actions/workflows/nightly-pc.yml"><img src="https://github.com/ScratchEverywhere/ScratchEverywhere/actions/workflows/nightly-pc.yml/badge.svg" alt="PC Nightly Build"></a>
<a href="https://github.com/ScratchEverywhere/ScratchEverywhere/actions/workflows/nightly-webos.yml"><img src="https://github.com/ScratchEverywhere/ScratchEverywhere/actions/workflows/nightly-webos.yml/badge.svg" alt="webOS Nightly Build"></a>
<a href="https://github.com/ScratchEverywhere/ScratchEverywhere/actions/workflows/nightly-libretro.yml"><img src="https://github.com/ScratchEverywhere/ScratchEverywhere/actions/workflows/nightly-libretro.yml/badge.svg" alt="Libretro Nightly Build"></a>
Expand Down
10 changes: 10 additions & 0 deletions install.md
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Expand Up @@ -206,6 +206,16 @@ create it.

Then it should be as simple as opening the app on your PS4 from the XMB!

## PS2

Download the `scratch-ps2.elf` file from the releases tab or
[nightly build](https://nightly.link/ScratchEverywhere/ScratchEverywhere/workflows/nightly-ps2/main/Scratch%20Everywhere!%20PS4%20Nightly.zip),

Place your Scratch projects in `scratch-ps2` on your storage device (you may need to create the folder yourself),

Then it should be as simple as opening the app on your PS2!


### webOS

Get your TV into [dev mode](https://www.webosbrew.org/devmode/) or
Expand Down
2 changes: 1 addition & 1 deletion intro.md
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Expand Up @@ -4,5 +4,5 @@ Scratch Everywhere! **(note the exclamation mark)** is a cross-platform
implementation of the Scratch runtime. In simpler words, it's a way to run
Scratch projects on old homebrew consoles.

The project supports 3DS, DS, DSi, Wii U, Wii, GameCube, Switch, Vita, PSP, PS4,
The project supports 3DS, DS, DSi, Wii U, Wii, GameCube, Switch, Vita, PSP, PS4, PS2,
webOS (for LG TVs), Windows, Linux, and macOS!
32 changes: 17 additions & 15 deletions limitations.md
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Expand Up @@ -9,7 +9,7 @@ crashes, and things that will just not work.
you know of a block that's causing problems).
- Performance is poor when running complex projects, specifically those with
many clones or lots of blocks running at once.
- Some older platforms (NDS, GameCube, PSP) especially struggle due to memory
- Some older platforms (NDS, GameCube, PSP, PS2) especially struggle due to memory
constraints. Try to keep projects small on these platforms.
- Sounds may take time to load when playing them for the first time.

Expand Down Expand Up @@ -53,33 +53,35 @@ features support specific features.
| Vita | ❌ | ❌ | ✅ |
| PSP | ❌ | ❌ | ❌ |
| PS4 | ❌ | ❌ | ❌ |
| PS2 | ❌ | ❌ | ❌ |
| Libretro | ✅ | ❌ | ❌ |

### Extensions

| Platform | Pen | Text to Speech | Makey Makey | Translate |
| -------- | --- | -------------- | ----------- | --------- |
| Windows | ✅ | ✅ | ✅ | ✅ |
| macOS | ✅ | ✅ | ✅ | ✅ |
| Linux | ✅ | ✅ | ✅ | ✅ |
| 3DS | ✅ | ✅ | ✅ | ✅ |
| DS | ❌ | ❌ | ✅ | ❌ |
| Wii U | ✅ | ✅ | ✅ | ✅ |
| Wii | ✅ | 🟡 | ✅ | ❌ |
| GameCube | ✅ | 🟡 | ✅ | ❌ |
| Switch | ✅ | 🟡 | ✅ | ❌ |
| Vita | ✅ | 🟡 | ✅ | ❌ |
| PSP | ✅ | 🟡 | ✅ | ❌ |
| PS4 | ✅ | 🟡 | ✅ | ❌ |
| Libretro | ✅ | ✅ | ✅ | ✅ |
| Windows | ✅ | ✅ | ✅ | ✅ |
| macOS | ✅ | ✅ | ✅ | ✅ |
| Linux | ✅ | ✅ | ✅ | ✅ |
| 3DS | ✅ | ✅ | ✅ | ✅ |
| DS | ❌ | ❌ | ✅ | ❌ |
| Wii U | ✅ | ✅ | ✅ | ✅ |
| Wii | ✅ | 🟡 | ✅ | ❌ |
| GameCube | ✅ | 🟡 | ✅ | ❌ |
| Switch | ✅ | 🟡 | ✅ | ❌ |
| Vita | ✅ | 🟡 | ✅ | ❌ |
| PSP | ✅ | 🟡 | ✅ | ❌ |
| PS4 | ✅ | 🟡 | ✅ | ❌ |
| PS2 | ✅ | 🟡 | ✅ | ❌ |
| Libretro | ✅ | ✅ | ✅ | ✅ |

Text-to-Speech can use either the official Scratch servers (if the platform
supports it), or DECtalk, which runs locally but is not 100% accurate. Platforms
marked with a 🟡 support DECtalk only, while those with a ✅ support both.

### Misc Notes

- **[Wii, Wii U, GameCube, Switch]** The first controller connected will be the
- **[Wii, Wii U, GameCube, PS2, Switch]** The first controller connected will be the
only one that will work.
- **[Wii]** If you're using a PAL Wii, you must use 50Hz.
- **[PSP]** Images cannot be over 512x512.
Expand Down
2 changes: 1 addition & 1 deletion settings.md
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Expand Up @@ -55,7 +55,7 @@ Whether or not to display FPS info when running a project. Disabled by default.

Whether or not to store the project in RAM. This can boost performance when
loading a new costume or sound, but may cause problems on lower-end platforms.
Enabled by default on all platforms except for DS, GameCube, and PSP.
Enabled by default on all platforms except for DS, GameCube, PS2, and PSP.

### Warp Timer

Expand Down