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Treketor/README.md

Travis Iles

Software and game developer based in Brisbane. I like taking software all the way, from an idea to a real, installable product people can use. I also work AI-natively, using AI tools as a core part of how I build.

What I'm building

  • DueSoon - a mobile-first life-admin app for couples and households. Next.js, React, TypeScript and Supabase, shipped to iOS and Android with Capacitor. Live at duesoon-app.com
  • Treachery - a retro horror FPS in Unity and C#, with state-machine enemy AI and a custom PS1-style rendering pipeline.
  • TrashPandas - a new Unity game, currently in development.
  • Real workplace tools, including a bar closing checklist app and a dental clinic task board.

Tech I work with

C#, Python, JavaScript, TypeScript, React, Next.js, Tailwind, Supabase, Unity, Git

Find me

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  1. DueSoon DueSoon Public

    Mobile-first shared life-admin app for couples and households. Next.js, React, TypeScript, Supabase, shipped to iOS and Android via Capacitor.

    TypeScript

  2. OasisDentalApp OasisDentalApp Public

    Internal task board for a dental clinic: quick jobs, reminders, approvals and shift notes. React, TypeScript, Vite, Supabase.

    TypeScript

  3. MontagueCloseList MontagueCloseList Public

    iPad-first bar closing and cleaning checklist app built for a real venue. React, TypeScript, Vite, Supabase, with offline sync.

    TypeScript

  4. TreacheryFPS TreacheryFPS Public

    Retro horror FPS built in Unity and C#, with state-machine enemy AI, weapon systems and a custom PS1-style rendering pipeline.

    C#

  5. TrashPandas TrashPandas Public

    A 3D stealth-comedy game built solo in Unity — 1–4 raccoons raid a suburban neighbourhood each night. In active development.

    C#