implement env_rain & env_snow like the original CS#346
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Can you remove old rain code too? |
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Before creating the PR, could you clean up the unnecessary commits? You created a file, added some code, and then removed it again later. I don't really see why that was necessary. |
yeah, agree here. In the worst case it can be squash merged, so none of this is going to be in history. |
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@hasandramali Do you know how to use git? You should have used Then you could make a new commit, or a few commits related to integrating particleman for weather effects. After that, run |
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Also, commit messages should be formatted like this: |
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Sorry about that, this is my first time making a pull request. Did it work now? |
You also changed the commit message for the mainui_cpp submodule, which shouldn’t have been modified. You should have only committed your changes. |
a1batross
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Also, it seems particleman and environment logic has been taken from halflife-updated and hlsdk-featureful.
It would be nice to add proper attribution for the authors for this code.
a1batross
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Again, drop all changes in 3rdparty.
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I was late in fixing the PR due to sudden internet outages. is it okay now? |
a1batross
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Looks ok to me. Need some cleanup, but I think it can be done later.
What's your thoughts @Vladislav4KZ?
The particleman code was taken from the halflife-featureful repository.
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Apologies, I missed updating a few minor values for snow distance & snow rate. Everything is all set now. |
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@a1batross I think it can be merged. |
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Once build finishes, I will merge it. @hasandramali thanks, good job! |

I know you guys don't like me, so i won't get into personal stuff here.
The rain and snow effects in PC CS added a lot to the game's atmosphere; I think it would be great if you included small details like that so i think it's definitely worth working on...
particleman prototype:

8mb.video-3od-IyDIeOyf.mp4