Releases: YassiGame/SableBeyond
Releases · YassiGame/SableBeyond
Release list
The Water Update
- (Common) Flowing Fluid apply forces to sublevels
- (Common) Added config for the fire update and for flowing fluid
- (Common) Added additional null checks to prevent potential crashes if a level is unexpectedly unavailable after the server starts
- (NeoForge) Removed the temporary Mechanical Hand fix, as it is now included in the base Sable mod.
- (NeoForge) Removed the old fix for the sprinkler of the addon slice and dice
- (NeoForge) Now create is an optional dependency
- (NeoForge) Added an option to configure the Encased Fan airflow force multiplier
- (NeoForge) Added a Basin Fluid Escaping mechanic for upside-down Basins in sublevels. Escaping fluid can also be transferred into other fluid containers
- (NeoForge) Added Basin Fluid Intake, allowing upward-facing Basins to absorb fluid source blocks above them
(NeoForge) Added the annoying dog
Hot Fix Sable v2.0.1 entity mass crash
- (Common) Some FireMixin clean up
- (Common) Fixed a crash of EntityMass with Sable v2.0.1
Hot Fix mixins and server crash
- (Common) Updated fire mixin code to improve compatibility with other mods (like ftbchunk)
- (NeoForge) Dynamic mass now initializes once the server is ready instead of during startup, preventing a potential crash
Fire Update ? (Like, not “fire” as in a cool update but I mean literal fire update. Ahhh please send help...)
- (Fabric) Sorry Fabric users iam lwk silly and didn't notice the dynamic mass crash at startup, now its fixed
- (Common) Adding a better fire spreading on sublevels plus fire goes out when the sublevel is in water or in a solid block
- (NeoForge) Added some fixes of mechanical hand (stolen) from sable (just temporary, waiting for the official fix)
- (NeoForge) Temporary support for the sprinkler of the create addon slice and dice, now working with sable sublevels
- (NeoForge) Added support to the sable addon player ragdoll, now the entity mass is not applied on ragdolls sublevel
Dynamic Mass hotfix
- (Common) Dynamic mass now correctly syncs changes when a block with dynamic mass is broken.
Dynamic Mass and Config Revamp and ~~cake~~ KubeJS !
⚠️ This update breaks the current configuration. The config path has changed, so please back up your old config and delete it to allow the new one to be created.
- (Common) Added Cloth Config for a better configuration screen
- (Common) Added the Dynamic Mass API
- (NeoForge) Added Dynamic Mass implementation for Create fluid tanks, spouts, drains and basins
- (NeoForge) Added KubeJS support (documentation will be available soon, and more features will be added later)
- (Common) Added a command to display system information for GitHub issue reports
- (NeoForge) Create Basins inside upside-down sub-levels can now drop their items (disabled by default)
- (Common) Added French translation
- (Common) Added a new config entry for living entity mass. It is now possible to apply mass only to players
- (Common) Added a Sable Beyond button to the title screen and pause screen for easy access to the config (can be disabled)
- (Common) Dynamic Mass and Entity Mass are now disabled by default (change this in the config)
The starting point
- (Neoforge) Added mechanical arm compatibility with Sable sublevels.
- (Neoforge) Added the ability for Create fans to push sublevels.
- (Common) Added mass for entities, configurable with formulas, etc.
- That’s all, I think. Apart from a few things like experimental player interaction / mass, nothing major, and in any case they’re still very much WIP.