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Releases: YassiGame/SableBeyond

The Water Update

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@github-actions github-actions released this 03 Jul 19:15
  • (Common) Flowing Fluid apply forces to sublevels
  • (Common) Added config for the fire update and for flowing fluid
  • (Common) Added additional null checks to prevent potential crashes if a level is unexpectedly unavailable after the server starts
  • (NeoForge) Removed the temporary Mechanical Hand fix, as it is now included in the base Sable mod.
  • (NeoForge) Removed the old fix for the sprinkler of the addon slice and dice
  • (NeoForge) Now create is an optional dependency
  • (NeoForge) Added an option to configure the Encased Fan airflow force multiplier
  • (NeoForge) Added a Basin Fluid Escaping mechanic for upside-down Basins in sublevels. Escaping fluid can also be transferred into other fluid containers
  • (NeoForge) Added Basin Fluid Intake, allowing upward-facing Basins to absorb fluid source blocks above them
  • (NeoForge) Added the annoying dog

Hot Fix Sable v2.0.1 entity mass crash

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@github-actions github-actions released this 15 Jun 17:44
  • (Common) Some FireMixin clean up
  • (Common) Fixed a crash of EntityMass with Sable v2.0.1

Hot Fix mixins and server crash

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@github-actions github-actions released this 09 Jun 15:43
  • (Common) Updated fire mixin code to improve compatibility with other mods (like ftbchunk)
  • (NeoForge) Dynamic mass now initializes once the server is ready instead of during startup, preventing a potential crash

Fire Update ? (Like, not “fire” as in a cool update but I mean literal fire update. Ahhh please send help...)

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@github-actions github-actions released this 06 Jun 12:25
  • (Fabric) Sorry Fabric users iam lwk silly and didn't notice the dynamic mass crash at startup, now its fixed
  • (Common) Adding a better fire spreading on sublevels plus fire goes out when the sublevel is in water or in a solid block
  • (NeoForge) Added some fixes of mechanical hand (stolen) from sable (just temporary, waiting for the official fix)
  • (NeoForge) Temporary support for the sprinkler of the create addon slice and dice, now working with sable sublevels
  • (NeoForge) Added support to the sable addon player ragdoll, now the entity mass is not applied on ragdolls sublevel

Dynamic Mass hotfix

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@github-actions github-actions released this 02 Jun 18:02
  • (Common) Dynamic mass now correctly syncs changes when a block with dynamic mass is broken.

Dynamic Mass and Config Revamp and ~~cake~~ KubeJS !

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@github-actions github-actions released this 22 May 20:12

⚠️ This update breaks the current configuration. The config path has changed, so please back up your old config and delete it to allow the new one to be created.

  • (Common) Added Cloth Config for a better configuration screen
  • (Common) Added the Dynamic Mass API
  • (NeoForge) Added Dynamic Mass implementation for Create fluid tanks, spouts, drains and basins
  • (NeoForge) Added KubeJS support (documentation will be available soon, and more features will be added later)
  • (Common) Added a command to display system information for GitHub issue reports
  • (NeoForge) Create Basins inside upside-down sub-levels can now drop their items (disabled by default)
  • (Common) Added French translation
  • (Common) Added a new config entry for living entity mass. It is now possible to apply mass only to players
  • (Common) Added a Sable Beyond button to the title screen and pause screen for easy access to the config (can be disabled)
  • (Common) Dynamic Mass and Entity Mass are now disabled by default (change this in the config)

The starting point

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@github-actions github-actions released this 09 May 12:39
  • (Neoforge) Added mechanical arm compatibility with Sable sublevels.
  • (Neoforge) Added the ability for Create fans to push sublevels.
  • (Common) Added mass for entities, configurable with formulas, etc.
  • That’s all, I think. Apart from a few things like experimental player interaction / mass, nothing major, and in any case they’re still very much WIP.