🧪 [testing improvement] Add unit tests for MetalGuestGpuBackend.TryCompileVertexShader - #18
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Co-authored-by: manupawickramasinghe <73810867+manupawickramasinghe@users.noreply.github.com>
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…ompileVertexShader Co-authored-by: manupawickramasinghe <73810867+manupawickramasinghe@users.noreply.github.com>
…ompileVertexShader Co-authored-by: manupawickramasinghe <73810867+manupawickramasinghe@users.noreply.github.com>
…ompileVertexShader Co-authored-by: manupawickramasinghe <73810867+manupawickramasinghe@users.noreply.github.com>
🎯 What: The testing gap addressed
Tests were missing for
MetalGuestGpuBackend.TryCompileVertexShader, which handles compiling vertex shaders into MSL for the Metal GPU backend. The complexity of shader state creation and translation made this a critical path lacking coverage.📊 Coverage: What scenarios are now tested
TryCompileVertexShader_EmptyProgram_Failsto verify that attempting to compile an empty or invalid shader program gracefully fails and returns an appropriate error message.TryCompileVertexShader_WithValidProgram_Succeedsto verify that a well-formed vertex shader program successfully translates to aMetalCompiledGuestShaderinstance without errors.✨ Result: The improvement in test coverage
MetalGuestGpuBackendnow has direct tests for its primary compilation entrypoint, improving confidence in the MSL translation layer and guarding against future regressions in state handling.PR created automatically by Jules for task 9871708352247430781 started by @manupawickramasinghe