Skip to content

Fix five-second clip SFX#1

Draft
aouxwoux wants to merge 1 commit into
mainfrom
codex/fix-video-sfx
Draft

Fix five-second clip SFX#1
aouxwoux wants to merge 1 commit into
mainfrom
codex/fix-video-sfx

Conversation

@aouxwoux

Copy link
Copy Markdown
Owner

What changed

  • resolves synthesized WAV paths from the standalone demo executable instead of the process working directory
  • keeps the asynchronous filename buffer alive for Windows playback
  • replaces the silent five-second X clip with a deterministic SFX mix using the project's original shotgun, explosion, boss, and chaingun sounds

Why

The standalone capture was launched outside the repository root, so relative assets/*.wav paths failed. The MP4 therefore had an audio track but effectively no game sound.

Impact

The public five-second 1080p60 clip now contains clear, synchronized combat SFX, and standalone demo launches can locate their audio assets reliably.

Validation

  • lake build lean64 lean64demo
  • lean64.exe --smoke-test
  • exact video duration: 5.000 seconds / 300 frames / 60 FPS
  • measured audio: -14.8 dB mean, 0.0 dB peak, 2.79 seconds above -40 dB

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant