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bitbrain
commented
Jul 6, 2026
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| func before_run(actor: Node, blackboard: Blackboard): | ||
| func before_run(actor: Node, blackboard: Blackboard) -> void: |
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we should make return value explicit.
bitbrain
commented
Jul 6, 2026
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| func tick(actor, blackboard: Blackboard): | ||
| func tick(actor: Node, blackboard: Blackboard) -> int: |
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we should make return value explicit.
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Godot 4.7 changed some of the GDScript parsing and we had some script bugs that previously did not throw. Those are now addressed.