Revise README sections for clarity on swaps and ranks - #8
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Updated descriptions for title swaps and rank spoofing sections to clarify functionality and limitations.
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🟡 Changes recommended
The updated README wording removes/introduces key behavioral prerequisites and claims in a way that can mislead users about how the PsyNet-based features work.
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Pull request overview
This PR updates the README’s feature descriptions to clarify how Title Swaps and Rank Spoofing behave and what limitations apply, improving user-facing documentation for VelocityRL’s PsyNet-based customization features.
Changes:
- Revised the “Title Swaps” README text to describe the expected apply timing (restart).
- Revised the “Rank Spoofing” README text to describe visibility limitations and lifecycle expectations.
File summaries
| File | Description |
|---|---|
| README.md | Updates user-facing documentation for title swap and rank spoofing behavior/limitations. |
Review details
Suppressed comments (1)
README.md:18
- The new sentence has a comma splice and unclear/likely incorrect behavior claim (“Goes away after updating mmr…”). The rank spoofing feature is applied via the PsyNet proxy (Windows-only) and should be described in terms of that prerequisite rather than an unverifiable lifecycle detail.
Display any competitive rank and reward level on your profile. Client-side only — other players cannot see your spoofed rank, Goes away after updating mmr or Season reward level.
- Files reviewed: 1/1 changed files
- Comments generated: 1
- Review effort level: Lite
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| ### 🏷️ Title Swaps | ||
| Equip any player title in the game using the built-in PsyNet proxy. Browse the full title list, pick one, and it shows up in-game instantly. Client-side only — other players cannot see your swapped title. | ||
| Equip any player title in game. Browse the full title list (or do a custom one), then pick one, and it shows up in-game after a restart. Client-side only — other players cannot see your swapped title. |
Updated descriptions for title swaps and rank spoofing sections to clarify functionality and limitations.