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Fix r237 high-resolution world entity mask framing - #79

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Khaled431 wants to merge 1 commit into
blurite:masterfrom
Khaled431:fix/r237-worldentity-extended-info-mask
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Fix r237 high-resolution world entity mask framing#79
Khaled431 wants to merge 1 commit into
blurite:masterfrom
Khaled431:fix/r237-worldentity-extended-info-mask

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@Khaled431

@Khaled431 Khaled431 commented Aug 25, 2026

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Summary

Revision 237 uses transformed byte for low to high resolution transition.
This PR explicitly marks the change.

I can make this generic across protocols since it likely is something that was missed.

@Khaled431
Khaled431 force-pushed the fix/r237-worldentity-extended-info-mask branch from a22ff79 to c9b5589 Compare August 25, 2026 03:15
@Khaled431 Khaled431 changed the title Fix r237 world entity extended-info mask framing Fix r237 high-resolution world entity mask framing Aug 25, 2026
@Khaled431
Khaled431 force-pushed the fix/r237-worldentity-extended-info-mask branch 2 times, most recently from a3aa9a1 to 1b912a9 Compare August 25, 2026 03:38
@Khaled431
Khaled431 force-pushed the fix/r237-worldentity-extended-info-mask branch from 1b912a9 to 30689f6 Compare August 25, 2026 03:43
@Z-Kris

Z-Kris commented Aug 25, 2026

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I already fixed it locally across all revisions, among many other changes that are mobile specific. Going to close this PR and just publish what I already have.

@Z-Kris Z-Kris closed this Aug 25, 2026
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2 participants