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boomlulu
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BoomNetworkUnity
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fix(td): cache GUIStyle fields in DrawConnectingUI/DrawRoomBadge/Draw…
Unity CI
#70:
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308d765
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feat(vs-demo): VSLogReporter 分层日志上报 + VSNetworkManager 接入
Unity CI
#69:
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179eb0c
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Merge remote-tracking branch 'origin/main'
Unity CI
#68:
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fix(vs): OnNetworkError 补上报 9878 — DuplicateFrame 等 NetworkError 现在也会…
Unity CI
#67:
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eed3bc4
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feat(vs): 同步 5120 敌人扩容(与 BoomNetwork 869819b 对齐)
Unity CI
#66:
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44c96c4
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chore(unity): 更新 URP 设置 / packages-lock / Person.cs / TextMesh Pro 字体资源
Unity CI
#65:
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2e5f01f
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feat(vs): 2048 敌人容量扩展 + 数值平衡(同步 BoomNetwork Samples~)
Unity CI
#64:
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29b803b
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fix(vs): 同步 3 个缺失功能到 Assets/Samples
Unity CI
#63:
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fix(vs): asmdef 补充 BoomNetwork.Runtime + BoomNetwork.Unity 引用
Unity CI
#62:
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feat(vs): 回写 VSRenderer Jobs策略 + asmdef
Unity CI
#61:
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fix(vs): 修复 CollisionSystem isMultiplayer 未传入 ResolvePlayersVsGems
Unity CI
#60:
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feat(vs): 单人模式支持 — 独立技能池 / 无 Boss / 无暂停等待
Unity CI
#59:
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refactor(vs): 将 VampireSurvivors 从 "Vampire Survivors Demo" 迁移到 Vampi…
Unity CI
#58:
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fix(TowerDefense): Android GUI scaling + URP shader fix
Unity CI
#57:
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fix(TowerDefense): Android黑屏修复 + 锁定横屏
Unity CI
#56:
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fix(TowerDefense): Android 适配 — ARM64 架构 + GUI DPI缩放 + 竖屏相机
Unity CI
#55:
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feat(TowerDefense): 新增 2 塔 2 怪 + 10 波线性难度设计
Unity CI
#54:
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fix(TowerDefense): 炮台攻击范围限定 3-8 格,彻底禁止近身射击
Unity CI
#53:
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325dec9
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fix(TowerDefense): 炮台改为远程优先瞄准,修复"打自己脚下"问题
Unity CI
#52:
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feat(TowerDefense): 塔升级系统 + 点击格子弹出操作菜单
Unity CI
#51:
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11s
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feat(TowerDefense): 视觉大改版 — 斜角相机 + 棋盘地面 + 塔型区分 + 攻击后坐力
Unity CI
#50:
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fix(updater): 改用 Client.Add(gitUrl) 替代手动删 lock + Client.Resolve
Unity CI
#49:
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db4ba63
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feat(tools): 添加 BoomNetworkUpdater Editor 工具
Unity CI
#48:
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refactor(vs): replace edge-triggered pause with level-triggered state…
Unity CI
#47:
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fix(vs): reset _wasUpgrading on upgrade choice to unblock consecutive…
Unity CI
#46:
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