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3D GPU A* Pathfinding

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  • Implemented A* in 3D during Internship
  • Using Unity Compute Shader for GPU computation
  • Write Compute Shader to pre-compute A* grid and properties
    • Init A* grid and update reachability of each cell by using RayCast, Physics collision
    • Calculate heuristic value for neighbor cell of each cell from current cell to target position.

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