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Smoothed-Particle Hydrodynamics(SPH) in Unity

image

  • Fluid simulation by using SPH in Unity
  • Unity Compute Shader for a parallel process of calculation between particles
  • Visualization SPH using GPU instancing

WIP

  • Improve calculation speed using Spatial Grid method
  • Divide layer as different density for each particle
  • Implement mixed fluid, represent of blended colors with surrounding particles

Video

https://www.youtube.com/watch?v=JFy1vMpi5I0

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