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PygameFireEmblem

Fire Emblem created in PyGame

The ultimate goal is to create a working prototype for a new type of Real Time Strategy game, using Fire Emblem as a basis. It will contain the following features:

  1. Cooldown-based movement, with mouse

  2. Terrain advantages and disadvantages

  3. Combat (exact mechanics to be determined)

##Current implementation

  1. Grid-based movement of one character with keybaord

All images are owned by Nintendo

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Fire Emblem created in PyGame

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