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Godot_3DImportScript

On top of default 3d model importing, compresses all embedded texture into S3TC (DXT1, DXT5) format to save disk space.

Why?

By default, Godot 3 imports 3d models' textures with uncompressed fomat (RGBA8), which results in unreasonable large file space.

How to use

  1. In Godot Editor, go to Project > Project Settings > Import Defaults
  2. For Importer, select "Scene"
  3. Set "Custom Script" to the path to gd_3d_import_script
  4. Now every 3d model you import will have their texture compressed

gd_import_script_instruction

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On top of default importing, compresses all embedded texture into S3TC (DXT1, DXT5) format to save disk space.

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