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Integrate Void particles#2170

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integrate-void-particles
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Integrate Void particles#2170
manuq wants to merge 1 commit intomainfrom
integrate-void-particles

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@manuq manuq commented May 7, 2026

As delivered by PixelFrog, and composed the 3 of them in a row with GIMP. And change the amount of rows to 3, the new amount of particle variations.

Resolve #1857

As delivered by PixelFrog, and composed the 3 of them in a row with GIMP. And
change the amount of rows to 3, the new amount of particle variations.

Resolve #1857
@manuq manuq requested a review from a team as a code owner May 7, 2026 15:21
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github-actions Bot commented May 7, 2026

Test build no longer available.

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As discussed in playtest: I think we need to change the particle emission parameters a bit with this. @manuq you also thought it would look good to apply an outline shaedr.

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manuq commented May 7, 2026

As discussed in playtest: I think we need to change the particle emission parameters a bit with this. @manuq you also thought it would look good to apply an outline shaedr.

Yes, I experimented with both in this draft pull request, what do you think? #2171 (comment)

The problematic places, in my opinion, are the ones in which the enemy is patrolling on top of Void tiles:

recording.webm

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wjt commented May 8, 2026

I agree that the patrolling void is more problematic. and I think the outline-shader version looks amazing.

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manuq commented May 8, 2026

I agree that the patrolling void is more problematic. and I think the outline-shader version looks amazing.

Ok! Closing this one in favour of #2171

@manuq manuq closed this May 8, 2026
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Void: Replace placeholder void bloom

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