Add support for extended CMD_BACKUP/MASK#108
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The point of the legacy or ETe suffix is so that each engine has its own namespace tbh. |
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Sure, but I see little to no point in reimplementing the exact same thing under a different namespace & extension number, unless you want to modify the implementation somehow. In general, coordination between downstream forks for common features and extensions would be healthy, but there doesn't seem to be any sort of effort done from either side regarding that, so we just can't have nice things ¯\_(ツ)_/¯ |
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The numbers don't have to match as long as the mod requests the proper string |
Support doubling 'CMD_BACKUP/MASK' buffers with 'CG_CMDBACKUP_EXT' engine extension. This allows mods to request a higher buffers for user commands, increasing the maximum FPS that clients can use before high FPS combined with high ping will start dropping user commands. The cgame import value matches what ET: Legacy uses, for interoperability with ETe + legacy mod, and to make it such that mods don't need to add support for both explicitly.
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The number is now 185, sequentially after |
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Support doubling
CMD_BACKUP/MASKbuffers withCG_CMDBACKUP_EXTengine extension. This allows mods to request a higher buffers for user commands, increasing the maximum FPS that clients can use before high FPS combined with high ping will start dropping user commands.The cgame import value matches what ET: Legacy uses, for interoperability with ETe + legacy mod, and to make it such that mods don't need to add support for both explicitly.