Generate Basilica arcade bays from exact setout - #27
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Add a bounded `LinearBayDistribution` beside endpoint station generation, with exact rational edges and centers, stable rank keys, omissions, fingerprints, and shared fragment deltas. Drive the exterior, west-nave, and east-nave opening profiles from separate exact fragments. Keep the exterior count independent from the accepted 5+1 nave topology, and make profile construction consume explicit centers instead of recomputing floating pitches. Preserve the default OBJ byte-for-byte, add a rendered eight-bay exterior variant, update the owning ADR and usage docs, and close `sg-mr3j` with the full validation record.
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Add a bounded
LinearBayDistributionbeside endpoint station generation, with exact rational edges and centers, stable rank keys, omissions, fingerprints, and shared fragment deltas.Drive the exterior, west-nave, and east-nave opening profiles from separate exact fragments. Keep the exterior count independent from the accepted 5+1 nave topology, and make profile construction consume explicit centers instead of recomputing floating pitches.
Preserve the default OBJ byte-for-byte, add a rendered eight-bay exterior variant, update the owning ADR and usage docs, and close
sg-mr3jwith the full validation record.