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Generate Basilica arcade bays from exact setout - #27

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worktree-setout-arcades
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Generate Basilica arcade bays from exact setout#27
waywardmonkeys wants to merge 1 commit into
mainfrom
worktree-setout-arcades

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Add a bounded LinearBayDistribution beside endpoint station generation, with exact rational edges and centers, stable rank keys, omissions, fingerprints, and shared fragment deltas.

Drive the exterior, west-nave, and east-nave opening profiles from separate exact fragments. Keep the exterior count independent from the accepted 5+1 nave topology, and make profile construction consume explicit centers instead of recomputing floating pitches.

Preserve the default OBJ byte-for-byte, add a rendered eight-bay exterior variant, update the owning ADR and usage docs, and close sg-mr3j with the full validation record.

Add a bounded `LinearBayDistribution` beside endpoint station generation, with exact rational edges and centers, stable rank keys, omissions, fingerprints, and shared fragment deltas.

Drive the exterior, west-nave, and east-nave opening profiles from separate exact fragments. Keep the exterior count independent from the accepted 5+1 nave topology, and make profile construction consume explicit centers instead of recomputing floating pitches.

Preserve the default OBJ byte-for-byte, add a rendered eight-bay exterior variant, update the owning ADR and usage docs, and close `sg-mr3j` with the full validation record.
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