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Preparation to manage gStageEditor as package directly in Unity;
Updates to manage the layout objects in procedural stages;
Files & folders structure optimized;
Fix default object creation on LayoutX;
Improvements to make gStageEditor working with the latest gRally release;
Fixed issue during the simulation for the cameras, that search the wrong scene;
Improved default bump values on phys materials;
Finish banner moved from the finish line;
Removed unused shaders;
Added blend shader;
Renamed Temp scene for the temporary main scene;
Fix old vertexpaint issue;
Moose import path;
Shader update;
Added semaphore lights system;
Export path;
Import path from Moose procedural stages;
New signals;
New layout path manager, better way to edit the path;
Updated the start and finish banner;
Built with Unity 2017.3.0p1;
Creation of layers with the menu;
New road v2 (to manage displacement);
New surface export informations;
Fixed start/finish banner size.
Added start/finish banner.
List for the nation and surfaces buttons.
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