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swars-gfx

Source graphics files for Syndicate Wars Port.

About

Syndicate Wars Port, alternative binary for the classic Bullfrog game.

Alongside fixes to the game executable code, an updated set of assets is required to use the full potential of the code fixes.

This repository contains the original sprites and animations developed by Bullfrog, with additional fixes applied to the files by fan community.

Installation from a release

Download the release swars-gfx-*.zip file. Copy the extracted DATA folder to a previous Syndicate Wars Port installation, replacing the existing files.

General building instructions

To build Syndicate Wars GFX, use the following steps:

  1. download pngpal2raw, place the binary in swars-gfx/bin or any folder included in PATH env var.
  2. go into the directory with swars-gfx source release
  3. do autoreconf -if to create build scripts from templates
  4. do ./configure to make the build scripts find required dependencies
  5. do make to build release versions of data files
  6. do make install to copy the files into swars installation folder

You should now have the latest DAT/TAB/ANI files in your installation folder.

Build example - Ubuntu 20.04 64-bit

Here are specific commands required to build the gfx on Ubuntu linux.

Download the swars-gfx source release, and extract it somewhere.

Also download latest release of the pngpal2raw, and extract the binary into bin sub-folder of the place with swars-gfx. If you've downloaded the .zip to swars-sfx folder, you can just go there and run:

unzip -j -d ./bin/ pngpal2raw-*-ubuntu.zip

Being still in the swars-gfx folder, generate build scripts from templates using autotools:

autoreconf -ivf

Next, proceed with the build steps; we will do that in a separate folder.

mkdir -p release; cd release
../configure
make V=1

The V=1 variable makes make print each command it executes, which makes diagnosing issues easier.

You can use make install to add the files to your installation, or copy them to a new folder from which you may copy them manually.

To copy output files to a pkg folder, creating proper sub-folders for release, use:

make V=1 DESTDIR=$PWD/pkg install

That's it, now you have the DAT/TAB/ANI files ready.

Done

That's all. See more documentation in Syndicate Wars Port repo.

About

Source graphics files for Syndicate Wars Port.

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